pcsx2/plugins
Jake.Stine e4c0dfb6d3 GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes:
* Removed GSTextureFX classes
 * Built shaders right into GSState classes, using GSStateDX as an interface, so that all shader caches get auto-destroyed along with GSState.

In addition to being a bit of a code cleanup, it should be a bit more efficient too since all of the extra dereferences to GSState from GSTextureFX have been removed. :)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1849 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 00:16:52 +00:00
..
CDVDiso Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout. 2009-09-12 02:58:22 +00:00
CDVDisoEFP Linux: Add -m32 to the compiler flags of pcsx2 and all plugins. 2009-05-11 10:44:12 +00:00
CDVDlinuz Linux: Add -m32 to the compiler flags of pcsx2 and all plugins. 2009-05-11 10:44:12 +00:00
CDVDnull * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code) 2009-09-08 16:39:37 +00:00
CDVDolio vs2010 project files for pcsx2 (plugins later) 2009-08-12 22:11:06 +00:00
CDVDpeops wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
FWnull Linux: Remove code::blocks layout files (those are client/user files, not intended for svn). 2009-09-07 13:43:44 +00:00
GSdx GSopen2: Fixed GSdx so that it complies with the implied intent of the PS2E plugin API, where GSopen and GSclose retain the current GS emulation state. This required a couple significant changes: 2009-09-18 00:16:52 +00:00
GSnull Linux: Remove code::blocks layout files (those are client/user files, not intended for svn). 2009-09-07 13:43:44 +00:00
LilyPad LilyPad: Fix for some bizarre issue with wxWidgets involving property sheets, Microsoft, spec violations, and gremlins. 2009-09-17 05:14:25 +00:00
PadNull Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file. 2009-09-08 21:41:46 +00:00
PeopsSPU2 wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit. 2009-09-06 00:42:24 +00:00
SPU2null Fix a few Linux things. 2009-09-13 06:13:22 +00:00
SSSPSXPAD Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
USBnull Linux: Remove code::blocks layout files (those are client/user files, not intended for svn). 2009-09-07 13:43:44 +00:00
dev9null * Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code) 2009-09-08 16:39:37 +00:00
onepad Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file. 2009-09-08 21:41:46 +00:00
spu2-x Linux: Fix some of the standard issue compiler errors that come with any changes. :) 2009-09-17 02:12:32 +00:00
xpad doh, so many missing files 2009-08-12 22:47:48 +00:00
zerogs Added more plugin project files. 2009-09-09 11:28:57 +00:00
zeropad * Added preliminary keyboard support back in (probably doesn't compile in linux) 2009-09-07 21:16:12 +00:00
zerospu2 Fix a few Linux things. 2009-09-13 06:13:22 +00:00
build.sh Linux/SPU2-X: A bit more work on the Linux port of SPU2-X. 2009-03-20 10:13:19 +00:00