PCSX2 - The Playstation 2 Emulator
Go to file
Jake.Stine e4330ee0ee Reintegrated 'aligned_stack' branch. General summary [interesting to Devs only, really]:
* EEcore recompiler aligns the stack on entry for all platforms.
 * IOP recompiler aligns stack for GCC/Mac by default (can be force-enabled for all platforms via compiler define)
 * Added setjmp/longjmp to the EEcore recompiler, used by GCC to exit the recompiler in efficient form (Win32 platforms use SEH).
 * aR3000a.S and aR5900.S removed and replaced with x86Emitter generated dispatchers.
 * All C functions called from recompiled code use __fastcall (simple, fast, retains stack alignment in neat fashion)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2054 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 21:16:07 +00:00
3rdparty wxWidgets/Win32: Cure wxWidgets of some over-joyous re-allocation of formatted strings which was (presumably) added because of limited memory constraints on portable devices (which doesn't apply to PCSX2). 2009-10-19 15:18:32 +00:00
bin Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
common aligned_stack: 2009-10-21 08:57:05 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 Reintegrated 'aligned_stack' branch. General summary [interesting to Devs only, really]: 2009-10-21 21:16:07 +00:00
plugins aligned_stack: sync with trunk, preping for merge. 2009-10-21 19:38:22 +00:00
tools Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented) 2009-09-13 20:56:22 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd superVU bugfix: Disable x86 regalloc since disabling EBP allocation causes some kind of problem with it (fixes God of War2, and is probably a speedup also -- not that it matters since sVU is mainly there as reference for solving NAN/INF problems). Also, removed a bunch of code that's no longer needed thanks to EBP being removed from regalloc. 2009-10-20 19:25:14 +00:00
pcsx2-codeblocks.workspace A few dmacReg & gifReg changes. 2009-09-19 05:03:54 +00:00
pcsx2_suite_2008.sln User Interface: 2009-10-16 03:58:29 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00