pcsx2/plugins/zerospu2/Windows
gigaherz 73142bb2f2 Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 21:59:18 +00:00
..
ProjectRootDir.props Made a special .props file for null plugins, since they seem to have a different folder structure than the rest. 2010-04-14 19:57:33 +00:00
ProjectRootDir.vsprops Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
Win32.cpp (Most Plugins) Updated plugins to obey PCSX2's ini folder requests. This will fix problems with plugins failing to save settings on Vista/Win7 due to lack of Admin rights, and also ensures all the plugin inis show up where you would expect them to. 2009-12-19 18:30:56 +00:00
ZeroSPU2.def Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00
ZeroSPU2.rc Major Build System changes: 2009-06-18 08:20:19 +00:00
ZeroSPU2.vcxproj Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled. 2010-04-14 21:59:18 +00:00
ZeroSPU2.vcxproj.filters Initial work on vs2010 project files for PCSX2 and plugins. 2010-04-14 19:44:04 +00:00
ZeroSPU2_2008.vcproj ZeroSPU2: Various cleanups, refactors, and general mucking about with code. 2010-02-12 11:42:29 +00:00
resource.h Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00