pcsx2/bin/resources/shaders
lightningterror 75defbeded GS/HW: Adjust point sampler behavior.
VK/GL/Metal: Get rid of it completely as it doesn't seem needed anymore.
DX: Only enable it with combination with GPU Palette Conversion enabled as that's when the issue occurs.

Test: See if Metal breaks with no point sampler.

2
2024-07-09 19:20:38 +02:00
..
common GS/DX11: Re-enable FL10 support with a warning 2024-03-30 11:33:57 +10:00
dx11 GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth. 2024-07-09 15:19:45 +02:00
opengl GS/HW: Adjust point sampler behavior. 2024-07-09 19:20:38 +02:00
vulkan GS/HW: Adjust point sampler behavior. 2024-07-09 19:20:38 +02:00