..
Linux
spu2-x:freebsd: Adjust cmake and ifdefs
2016-05-20 22:30:52 +01:00
Windows
spu2-x:windows: Add XAudio2 2.8 backend
2016-05-29 14:50:12 +01:00
ADSR.cpp
spu2x: avoid 64 bits compilation issue
2015-11-13 18:48:03 +01:00
CMakeLists.txt
cmake: add various option to disable plugin support
2016-03-30 10:19:54 +02:00
Config.h
Darwin/OSX - spu2x apple build with portaudio only.
2015-12-02 05:01:12 +02:00
DPLII.h
spu2x:
2013-07-01 16:43:35 +00:00
Debug.cpp
Small round of patches for various issues.
2014-01-25 14:25:48 +00:00
Debug.h
[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
2010-07-04 22:49:00 +00:00
DecodeDPLII.cpp
copyright:
2012-04-12 06:30:35 +00:00
Dma.cpp
GSdx, SPU2-X: Remove old code and disable a now useless warning.
2013-02-12 18:41:33 +00:00
Dma.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
DplIIdecoder.cpp
Introduce end-of-line normalization
2015-08-04 23:52:48 +02:00
Global.h
Darwin/OSX - spu2x apple build with portaudio only.
2015-12-02 05:01:12 +02:00
Lowpass.cpp
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
Lowpass.h
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
2010-04-25 00:31:27 +00:00
Mixer.cpp
Darwin/OSX - spu2x apple build with portaudio only.
2015-12-02 05:01:12 +02:00
Mixer.h
Advanced (per-channel) Volume Adjustment AKA Room Correction (Windows-only, need someone to fix the linux counterpart)
2014-05-11 17:26:00 +02:00
PS2E-spu2.cpp
spu2-x:windows: Add XAudio2 2.8 backend
2016-05-29 14:50:12 +01:00
PS2E-spu2.h
windows: Don't use __declspec(dllexport) for plugin exports
2016-06-05 22:57:42 +01:00
PrecompiledHeader.cpp
[copyright]
2010-07-08 16:40:44 +00:00
ReadInput.cpp
clean (some) gdb warning: round 1
2013-06-28 10:43:50 +00:00
RegLog.cpp
SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
2011-06-24 18:41:56 +00:00
RegTable.cpp
SPU2-X: Both cores now (ignore previous commit)
2011-06-24 23:09:45 +00:00
Reverb.cpp
SPU2-X: Fix some signed/unsigned mismatch warnings.
2014-07-15 00:09:48 -04:00
SndOut.cpp
spu2-x:windows:xaudio: Remove ifdefs and rename class/vars
2016-05-29 14:50:12 +01:00
SndOut.h
spu2-x:windows: Add XAudio2 2.8 backend
2016-05-29 14:50:12 +01:00
SndOut_Portaudio.cpp
spu2-x: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:49:41 +00:00
SndOut_SDL.cpp
spu2x: add comment on the previous fix
2016-01-24 12:41:29 +01:00
Spu2replay.cpp
spu2-x:windows: Add XAudio2 2.8 backend
2016-05-29 14:50:12 +01:00
Spu2replay.h
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
2011-06-25 23:45:58 +00:00
Timestretcher.cpp
spu2-x: stretcher: dampen the tempo adjustment to reduce resonance
2015-12-24 23:26:29 +02:00
WavFile.cpp
spu2-x:linux: Fix potential null deference
2015-10-18 14:01:27 +01:00
WavFile.h
spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
2012-04-23 18:55:24 +00:00
Wavedump_wav.cpp
Darwin/OSX - spu2x apple build with portaudio only.
2015-12-02 05:01:12 +02:00
defs.h
SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
2012-10-02 17:43:21 +00:00
regs.h
SPU2-X:
2011-02-20 21:00:08 +00:00
spdif.h
[copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see.
2010-07-04 22:49:00 +00:00
spu2freeze.cpp
SPU2-X: Update effects engine indexers when the effects area is moved and kept the same size. Not doing so caused SPU2 memory corruption in Sphinx and the Cursed Mummy and maybe others.
2012-10-02 17:43:21 +00:00
spu2sys.cpp
spu2-x: Use _WIN32 for Windows preprocessor macro
2016-01-27 22:49:41 +00:00