pcsx2/common/src
ramapcsx2 1c898ad5f0 Since we're not using MMX registers to hold EE data in the recompilers anymore, we should be safe to exclude them from register saving / storing.
Pretty big speedup in games with lots of GIF activity (Soul Calibur 3 goes from 40 to 48fps).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3314 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-26 14:35:22 +00:00
..
Utilities Re-re-re-fix linux/gcc >_< (all that was actually missing was a 'struct' keyword .. grr msvc being smart and auto-deducing the type for me) 2010-06-25 15:26:51 +00:00
x86emitter Since we're not using MMX registers to hold EE data in the recompilers anymore, we should be safe to exclude them from register saving / storing. 2010-06-26 14:35:22 +00:00
CMakeLists.txt [cmake]: 2010-06-22 13:30:36 +00:00