mirror of https://github.com/PCSX2/pcsx2.git
92 lines
3.8 KiB
C++
92 lines
3.8 KiB
C++
/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2009 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <wx/string.h>
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#include <wx/tokenzr.h>
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#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
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//////////////////////////////////////////////////////////////////////////////////////////
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// Helpers for wxWidgets stuff!
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//
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// wxWidgets lacks one of its own...
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extern const wxRect wxDefaultRect;
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// This should prove useful....
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#define wxsFormat wxString::Format
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extern wxString ToString( const wxPoint& src, const wxString& separator=L"," );
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extern wxString ToString( const wxSize& src, const wxString& separator=L"," );
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extern wxString ToString( const wxRect& src, const wxString& separator=L"," );
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extern bool TryParse( wxPoint& dest, const wxStringTokenizer& parts );
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extern bool TryParse( wxSize& dest, const wxStringTokenizer& parts );
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extern bool TryParse( wxPoint& dest, const wxString& src, const wxPoint& defval=wxDefaultPosition, const wxString& separators=L",");
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extern bool TryParse( wxSize& dest, const wxString& src, const wxSize& defval=wxDefaultSize, const wxString& separators=L",");
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extern bool TryParse( wxRect& dest, const wxString& src, const wxRect& defval=wxDefaultRect, const wxString& separators=L",");
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//////////////////////////////////////////////////////////////////////////////////////////
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// dummy structure used to type-guard the dummy parameter that's been inserted to
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// allow us to use the va_list feature on references.
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struct _VARG_PARAM
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{
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// just some value to make the struct length 32bits instead of 8 bits, so that the
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// compiler generates somewhat more efficient code.
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uint someval;
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};
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#ifdef PCSX2_DEBUG
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#define params va_arg_dummy,
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#define varg_assert() // jASSUME( dummy == &va_arg_dummy );
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// typedef the Va-Arg value to be a value type in debug builds. The value
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// type requires a little more overhead in terms of code generation, but is always
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// type-safe. The compiler will generate errors for any forgotten params value.
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typedef _VARG_PARAM VARG_PARAM;
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#else
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#define params NULL, // using null is faster / more compact!
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#define varg_assert() jASSUME( dummy == NULL );
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// typedef the Va-Arg value to be a pointer in release builds. Pointers
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// generate more compact code by a small margin, but aren't entirely type safe since
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// the compiler won't generate errors if you pass NULL or other values.
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typedef _VARG_PARAM const * VARG_PARAM;
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#endif
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extern const _VARG_PARAM va_arg_dummy;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom internal sprintf functions, which are ASCII only (even in UNICODE builds)
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//
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// These functions are useful since they are ASCII always, even under Unicode. Typically
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// even in a unicode app.
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extern void ssprintf(std::string& dest, const char* fmt, ...);
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extern void ssappendf(std::string& dest, const char* format, ...);
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extern void vssprintf(std::string& dest, const char* format, va_list args);
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extern void vssappendf(std::string& dest, const char* format, va_list args);
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extern std::string fmt_string( const char* fmt, ... );
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extern std::string vfmt_string( const char* fmt, va_list args );
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