pcsx2/plugins/zerogs/opengl
Jake.Stine 74c73295f4 PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7.
Changes: Implemented PADupdate and PADsetSettingsDir, added thread sync mutexes.

Note!  This is based on v1.6 of SSSPSX, since we don't currently have v1.7 in the repository.  I did just realize that 1.7 comes with sources online, so I'll upgrade the repository to 1.7 shortly.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 16:21:07 +00:00
..
Linux ZeroGS: Add support for GSsetSettingsDir. 2009-12-20 15:29:38 +00:00
Win32 PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7. 2009-12-21 16:21:07 +00:00
ZeroGSShaders Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
common Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
ctx0 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
ctx1 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
GS.h ZeroGS: Add support for GSsetSettingsDir. 2009-12-20 15:29:38 +00:00
GSmain.cpp Interface stuffs: 2009-12-21 00:33:15 +00:00
GifTransfer.cpp ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file. 2009-05-24 00:31:46 +00:00
GifTransfer.h ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file. 2009-05-24 00:31:46 +00:00
Makefile.am ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file. 2009-05-24 00:31:46 +00:00
Mem.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
Mem.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
README.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
Regs.cpp Clean up Jakes commit in r634, and get rid of some dead code in the assembly files. 2009-03-01 01:03:16 +00:00
Regs.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
buildshaders.bat git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
common.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
compile git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
configure.ac Some work on variable type consistancy, and getting rid of 64 bit processor checks. 2009-05-17 21:57:24 +00:00
depcomp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
glprocs.c Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
glprocs.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
install-sh git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
memcpy_amd.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
missing git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
mkinstalldirs git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
ps2hw.fx ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode. 2009-02-14 13:48:02 +00:00
rasterfont.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
rasterfont.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
targets.cpp Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use. 2009-02-28 08:00:56 +00:00
targets.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
x86-32.S git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86-32.asm git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86-64.S git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86-64.asm git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:52:59 +00:00
x86.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
x86.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
zerogs.cpp Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile. 2009-02-27 04:54:07 +00:00
zerogs.h ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing. 2009-03-29 04:18:21 +00:00
zerogsmath.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
zpipe.cpp Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
zpipe.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.