pcsx2/pcsx2/PrecompiledHeader.h

180 lines
4.6 KiB
C++

#pragma once
#ifndef _PCSX2_PRECOMPILED_HEADER_
#define _PCSX2_PRECOMPILED_HEADER_
#endif // pragma once
//////////////////////////////////////////////////////////////////////////////////////////
// Microsoft specific STL extensions for bounds checking and stuff: Enabled in devbuilds,
// disabled in release builds. :)
#ifdef _MSC_VER
# pragma warning(disable:4244) // disable warning C4244: '=' : conversion from 'big' to 'small', possible loss of data
# ifdef PCSX2_DEVBUILD
# define _SECURE_SCL 1
# define _SECURE_SCL_THROWS 1
# else
# define _SECURE_SCL 0
# endif
#endif
#define NOMINMAX // Disables other libs inclusion of their own min/max macros (we use std instead)
#ifndef _WIN32
# include <unistd.h> // Non-Windows platforms need this
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Custom version of jNO_DEFAULT macro for devel builds.
// Raises an exception if the default case is reached. This notifies us that a jNO_DEFAULT
// directive has been used incorrectly.
//
// MSVC Note: To stacktrace LogicError exceptions, add Exception::LogicError to the C++ First-
// Chance Exception list (under Debug->Exceptions menu).
//
#ifdef PCSX2_DEVBUILD
#define jNO_DEFAULT \
{ \
default: \
throw Exception::LogicError( "Incorrect usage of jNO_DEFAULT detected (default case is not unreachable!)" ); \
break; \
}
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Include the STL junk that's actually handy.
#include <stdexcept>
#include <algorithm>
#include <vector>
#include <string>
#include <sstream>
#include <cstring> // string.h under c++
#include <cstdio> // stdio.h under c++
#include <cstdlib>
#include <iostream>
// ... and include some ANSI/POSIX C libs that are useful too, just for good measure.
// (these compile lightning fast with or without PCH, but they never change so
// might as well add them here)
#include <stddef.h>
#include <malloc.h>
#include <assert.h>
#include <sys/stat.h>
#include <pthread.h>
using std::string; // we use it enough, so bring it into the global namespace.
using std::min;
using std::max;
typedef int BOOL;
# undef TRUE
# undef FALSE
# define TRUE 1
# define FALSE 0
//////////////////////////////////////////////////////////////////////////////////////////
// Begin Pcsx2 Includes: Add items here that are local to Pcsx2 but stay relatively
// unchanged for long periods of time.
#include "zlib/zlib.h"
#include "Pcsx2Defs.h"
#include "MemcpyFast.h"
#include "StringUtils.h"
#include "Exceptions.h"
////////////////////////////////////////////////////////////////////
// Compiler/OS specific macros and defines -- Begin Section
#if defined(_MSC_VER)
# define strnicmp _strnicmp
# define stricmp _stricmp
#else // must be GCC...
# include <sys/types.h>
# include <sys/timeb.h>
// Definitions added Feb 16, 2006 by efp
# ifndef __declspec
# define __declspec(x)
# endif
# ifndef strnicmp
# define strnicmp strncasecmp
# endif
# ifndef stricmp
# define stricmp strcasecmp
# endif
#endif // end GCC/Linux stuff
// compile-time assert
#ifndef C_ASSERT
# define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#endif
#ifndef __LINUX__
# define __unused
#endif
/////////////////////////////////////////////////////////////////////////
// GNU GetText / NLS
#ifdef ENABLE_NLS
#ifdef _WIN32
#include "libintlmsc.h"
#else
#include <locale.h>
#include <libintl.h>
#endif
#undef _
#define _(String) dgettext (PACKAGE, String)
#ifdef gettext_noop
# define N_(String) gettext_noop (String)
#else
# define N_(String) (String)
#endif
#else
#define _(msgid) msgid
#define N_(msgid) msgid
#endif // ENABLE_NLS
//////////////////////////////////////////////////////////////////////////////////////////
// Forceinline macro that is enabled for RELEASE/PUBLIC builds ONLY. (non-inline in devel)
// This is useful because forceinline can make certain types of debugging problematic since
// functions that look like they should be called won't breakpoint since their code is inlined.
// Henceforth, use release_inline for things which we want inlined on public/release builds but
// *not* in devel builds.
#ifdef PCSX2_DEVBUILD
# define __releaseinline
#else
# define __releaseinline __forceinline
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Dev / Debug conditionals --
// Consts for using if() statements instead of uglier #ifdef macros.
#ifdef PCSX2_DEVBUILD
static const bool IsDevBuild = true;
#else
static const bool IsDevBuild = false;
#endif
#ifdef _DEBUG
static const bool IsDebugBuild = true;
#else
static const bool IsDebugBuild = false;
#endif