PCSX2 - The Playstation 2 Emulator
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sudonim1 d8ef7a4171 Killed the R5900 register sign extension flag (upper 32 bits of the lower 64) as it's checked in literally one instruction and probably isn't exactly well tested. Tracking this is important to liveness optimisations (and the fact that it's never checked may be why liveness isn't really helping), but I noticed it was being set erroneously in some places and decided it's best just to scrap it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2689 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-10 12:05:35 +00:00
3rdparty Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now. 2010-01-22 04:36:49 +00:00
bin The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
cmake Fix back up CMake. 2010-02-17 13:40:45 +00:00
common Major Savestate fix: Added version info, which never got added (oops) after I redid the savestate system for 0.9.7. Breaks all old savestates, but should be the last backward compat breakage for quite a while. 2010-03-05 14:24:44 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 Killed the R5900 register sign extension flag (upper 32 bits of the lower 64) as it's checked in literally one instruction and probably isn't exactly well tested. Tracking this is important to liveness optimisations (and the fact that it's never checked may be why liveness isn't really helping), but I noticed it was being set erroneously in some places and decided it's best just to scrap it. 2010-03-10 12:05:35 +00:00
pcsx2hostfs The "highload" version of ps2link seems to work fine for our purposes. 2010-02-15 19:22:40 +00:00
plugins GSdx: 2010-03-10 10:10:36 +00:00
tools GSDXGSDumpGUI : 2010-03-04 14:54:20 +00:00
CMakeLists.txt The usual Linux stuff. Plus one or two minor things that I hadn't had a chance to commit yet. 2010-01-24 14:49:07 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd superVU bugfix: Disable x86 regalloc since disabling EBP allocation causes some kind of problem with it (fixes God of War2, and is probably a speedup also -- not that it matters since sVU is mainly there as reference for solving NAN/INF problems). Also, removed a bunch of code that's no longer needed thanks to EBP being removed from regalloc. 2009-10-20 19:25:14 +00:00
pcsx2-codeblocks.workspace Get spu2-x working in Linux again. 2010-03-06 06:06:45 +00:00
pcsx2_suite_2008.sln A big old crapload of UI and thread management changes. Recoded the EventSource/EventListener system to be more C++ and less hacky C. Probably breaks Linux! 2010-01-22 15:22:01 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00