pcsx2/plugins/GSdx/GSDeviceNull.h

54 lines
1.8 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSDevice.h"
#include "GSTextureNull.h"
class GSDeviceNull : public GSDevice<GSTextureNull>
{
public:
typedef GSTextureNull Texture;
private:
bool Create(int type, Texture& t, int w, int h, int format);
void DoMerge(Texture* st, GSVector4* sr, GSVector4* dr, Texture& dt, bool slbg, bool mmod, GSVector4& c) {}
void DoInterlace(Texture& st, Texture& dt, int shader, bool linear, float yoffset = 0) {}
public:
GSDeviceNull() {}
bool Create(HWND hWnd, bool vsync);
bool Reset(int w, int h, bool fs);
bool IsLost() {return false;}
void Present(const CRect& r) {}
void BeginScene() {}
void EndScene() {}
void Draw(LPCTSTR str) {}
bool CopyOffscreen(Texture& src, const GSVector4& sr, Texture& dst, int w, int h, int format = 0) {return false;}
void ClearRenderTarget(Texture& t, const GSVector4& c) {}
void ClearRenderTarget(Texture& t, DWORD c) {}
void ClearDepth(Texture& t, float c) {}
void ClearStencil(Texture& t, BYTE c) {}
};