PCSX2 - The Playstation 2 Emulator
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refraction d2ef18113c Removed my VIF tests, put some other means of protection in place that seems to work. Should fix Issue 22 which was introduced in r454. Also fixed a vif mfifo bug which has been there god knows how long..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@462 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 20:45:14 +00:00
3rdparty Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
fps2bios Using standard SVN folder structure 2008-11-06 23:27:06 +00:00
pcsx2 Removed my VIF tests, put some other means of protection in place that seems to work. Should fix Issue 22 which was introduced in r454. Also fixed a vif mfifo bug which has been there god knows how long.. 2009-02-09 20:45:14 +00:00
plugins Removed various references to "Playground" in plugins and dialogs. 2009-02-09 07:47:49 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00