mirror of https://github.com/PCSX2/pcsx2.git
6c34f6c334
It fixes a bunch of shadow/transparency issues. Fast DATE doesn't rely on the gui option and is always on. Confirmed fixed issues: Persona 3 shadows on d3d11, Digital Devil Saga Transparency d3d9/11. Fast accurate date works the same/similar to OpenGL. Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows on all d3d renders as well. Also this option doesn't cause other transparency issues like the Alpha Stencil hack. Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will be disabled. Note2: Full Accurate Date is not implemented so the code fallbacks to Fast mode instead. Commits: |
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.. | ||
GLLoader.cpp | ||
GLLoader.h | ||
GLState.cpp | ||
GLState.h | ||
GSDeviceOGL.cpp | ||
GSDeviceOGL.h | ||
GSRendererOGL.cpp | ||
GSRendererOGL.h | ||
GSShaderOGL.cpp | ||
GSShaderOGL.h | ||
GSTextureCacheOGL.cpp | ||
GSTextureCacheOGL.h | ||
GSTextureOGL.cpp | ||
GSTextureOGL.h | ||
GSUniformBufferOGL.h | ||
GSVertexArrayOGL.h |