pcsx2/plugins/GSdx/res
sudonim1 c7aa146489 I hate D3D.
32-bit depth buffers for D3D9 users if available.  Lots of code shuffling for reasons I don't even remember.  Stuff.  Pretty much just the 32-bit depth buffers.  That's good though, you don't have to envy D3D10 users half as much now.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-14 14:05:39 +00:00
..
convert.fx Made resources recompile when a shader is modified, though I'm not happy with the solution. 2010-03-15 19:13:51 +00:00
interlace.fx Made resources recompile when a shader is modified, though I'm not happy with the solution. 2010-03-15 19:13:51 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx Made resources recompile when a shader is modified, though I'm not happy with the solution. 2010-03-15 19:13:51 +00:00
tfx.fx I hate D3D. 2010-05-14 14:05:39 +00:00