pcsx2/plugins/GSdx
gabest11 47713eee81 GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
..
baseclasses gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
res gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
vsprops GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.) 2011-02-24 04:55:35 +00:00
vtune GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
xbyak GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
CMakeLists.txt cmake: 2011-03-02 18:18:26 +00:00
GPU.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPU.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanline.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawScanlineCodeGenerator.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GPUDrawScanlineCodeGenerator.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUDrawingEnvironment.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GPULocalMemory.cpp Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself. 2011-03-25 05:06:49 +00:00
GPULocalMemory.h GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GPURenderer.cpp gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPURenderer.h GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GPURendererSW.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GPURendererSW.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUScanlineEnvironment.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSettingsDlg.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GPUSettingsDlg.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUSetupPrimCodeGenerator.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GPUSetupPrimCodeGenerator.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUState.cpp GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GPUState.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GPUVertex.h gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GS.cpp GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GS.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSAlignedClass.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSAlignedClass.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSBlock.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSBlock.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCapture.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSCapture.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSCaptureDlg.cpp Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSCaptureDlg.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSClut.cpp Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSClut.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSCodeBuffer.cpp Implemented virtual alloc functions and changed the event class to use semaphores. 2011-02-19 10:27:10 +00:00
GSCodeBuffer.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSCrc.cpp GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it. 2011-03-27 12:53:53 +00:00
GSCrc.h GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it. 2011-03-27 12:53:53 +00:00
GSDevice.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice9.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice9.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDevice11.cpp GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GSDevice11.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceDX.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceNull.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSDL.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDeviceSDL.h GSdx: window management should be redone next. 2011-02-25 01:01:00 +00:00
GSDeviceSW.cpp GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDeviceSW.h GSdx: working on linux port again, almost ready to run. 2011-02-22 23:39:02 +00:00
GSDialog.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSDialog.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDirtyRect.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSDirtyRect.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSDrawScanline.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSDrawScanline.h Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal. 2011-02-17 18:22:47 +00:00
GSDrawScanlineCodeGenerator.cpp GSdx: BoF DQ fixed 2011-03-20 00:07:52 +00:00
GSDrawScanlineCodeGenerator.h GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used. 2011-03-17 02:55:20 +00:00
GSDrawScanlineCodeGenerator.x64.avx.cpp GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
GSDrawScanlineCodeGenerator.x64.cpp GSdx: ... and codeblocks. 2011-03-02 08:44:16 +00:00
GSDrawScanlineCodeGenerator.x86.avx.cpp GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GSDrawScanlineCodeGenerator.x86.cpp GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GSDrawingContext.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDrawingEnvironment.h GSdx: more alignment fixes for gcc. 2011-02-20 02:22:00 +00:00
GSDump.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSDump.h GSdx / zzogl-pg / pcsx2: 2010-07-19 15:49:30 +00:00
GSFunctionMap.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSFunctionMap.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSLinuxDialog.cpp GSdx: A bit more work on the Linux dialog box. 2011-02-26 05:19:18 +00:00
GSLocalMemory.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSLocalMemory.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSPerfMon.cpp GSdx: SDL works on linux now, there are still random crashes though. 2011-02-24 23:46:26 +00:00
GSPerfMon.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRasterizer.cpp GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last. 2011-03-27 15:46:32 +00:00
GSRasterizer.h GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last. 2011-03-27 15:46:32 +00:00
GSRenderer.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSRenderer.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSRendererDX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererDX.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSRendererDX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX9.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererDX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererDX11.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSRendererHW.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSRendererHW.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSRendererNull.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererNull.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSRendererSW.cpp GSdx: I always forgot to comment this out 2011-03-27 03:14:15 +00:00
GSRendererSW.h GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972) 2011-03-19 19:29:30 +00:00
GSScanlineEnvironment.h GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used. 2011-03-17 02:55:20 +00:00
GSSetting.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSetting.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSSettingsDlg.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GSSettingsDlg.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSSetupPrimCodeGenerator.cpp GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSSetupPrimCodeGenerator.h Trying to isolate the rasterizer step-by-step, for better multi-threading in the future. 2011-02-17 03:24:37 +00:00
GSSetupPrimCodeGenerator.x64.avx.cpp GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
GSSetupPrimCodeGenerator.x64.cpp GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
GSSetupPrimCodeGenerator.x86.avx.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSSetupPrimCodeGenerator.x86.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSState.cpp GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it. 2011-03-27 12:53:53 +00:00
GSState.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSTables.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTables.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTexture.cpp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture.h GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSTexture9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTexture11.cpp GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware. 2010-05-08 01:05:32 +00:00
GSTexture11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCache.cpp GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSTextureCache.h GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps. 2011-03-08 01:48:15 +00:00
GSTextureCache9.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache9.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureCache11.h Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each 2010-05-23 17:26:37 +00:00
GSTextureCacheSW.cpp GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972) 2011-03-19 19:29:30 +00:00
GSTextureCacheSW.h GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used. 2011-03-17 02:55:20 +00:00
GSTextureFX.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureFX9.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureFX11.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSTextureNull.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureNull.h Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSTextureSW.cpp GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage. 2011-02-21 23:25:25 +00:00
GSTextureSW.h GSdx: GSDeviceSW almost ready, just need an image resizer. 2011-02-20 22:33:22 +00:00
GSThread.cpp The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSThread.h GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GSUtil.cpp GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later. 2011-02-20 18:59:02 +00:00
GSUtil.h GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either. 2011-02-20 16:09:46 +00:00
GSVector.cpp GSdx: only minor changes 2011-03-27 03:12:12 +00:00
GSVector.h GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last. 2011-03-27 15:46:32 +00:00
GSVertex.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexHW.h Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexList.cpp Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
GSVertexList.h Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash. 2011-02-07 01:59:05 +00:00
GSVertexSW.cpp Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative. 2011-02-18 01:56:05 +00:00
GSVertexSW.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSVertexTrace.cpp GSdx: please test mipmapping again... 2011-03-19 03:54:22 +00:00
GSVertexTrace.h GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux. 2011-03-12 22:10:58 +00:00
GSVertexTrace.x64.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x64.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.avx.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSVertexTrace.x86.cpp GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything. 2011-03-09 11:52:53 +00:00
GSWnd.cpp gsdx: really close the windows when closing/shutdown emulation 2011-03-12 22:38:07 +00:00
GSWnd.h gsdx: really close the windows when closing/shutdown emulation 2011-03-12 22:38:07 +00:00
GSdx.cpp GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet. 2011-02-22 18:50:51 +00:00
GSdx.def gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.gcc.cbp Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying. 2011-03-19 06:44:22 +00:00
GSdx.gcc.workspace GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.h The core of GSdx is now compatible with intel's compiler on linux. 2011-02-19 03:36:30 +00:00
GSdx.icc.cbp GSdx: renamed None to something else because X11 defined it for itself. 2011-02-23 09:16:00 +00:00
GSdx.props gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.rc gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
GSdx.vcxproj GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used. 2011-03-17 02:55:20 +00:00
GSdx.vcxproj.filters GSdx: the x64 ABI on windows is not so nice after all. 2011-02-28 11:08:52 +00:00
GSdx_vs2008.vcproj GSdx: fixing the vs2008 project 2011-03-02 08:32:30 +00:00
resource.h GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
stdafx.cpp GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00
stdafx.h GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come. 2011-03-14 03:32:28 +00:00