.. |
baseclasses
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
res
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
vsprops
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GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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2011-02-24 04:55:35 +00:00 |
vtune
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GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
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2011-03-08 01:48:15 +00:00 |
xbyak
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GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
CMakeLists.txt
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cmake:
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2011-03-02 18:18:26 +00:00 |
GPU.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GPU.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanline.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawScanlineCodeGenerator.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPUDrawScanlineCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUDrawingEnvironment.h
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GSdx: GSDeviceSW almost ready, just need an image resizer.
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2011-02-20 22:33:22 +00:00 |
GPULocalMemory.cpp
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Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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2011-03-25 05:06:49 +00:00 |
GPULocalMemory.h
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GPURenderer.cpp
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPURenderer.h
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GSdx: only minor changes
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2011-03-27 03:12:12 +00:00 |
GPURendererSW.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GPURendererSW.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUScanlineEnvironment.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSettingsDlg.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GPUSettingsDlg.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUSetupPrimCodeGenerator.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GPUSetupPrimCodeGenerator.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUState.cpp
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GSdx: only minor changes
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2011-03-27 03:12:12 +00:00 |
GPUState.h
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GPUVertex.h
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gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
GS.cpp
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GS.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSAlignedClass.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSAlignedClass.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSBlock.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSBlock.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCapture.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSCapture.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSCaptureDlg.cpp
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Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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2011-02-07 01:59:05 +00:00 |
GSCaptureDlg.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSClut.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSClut.h
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Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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2011-02-18 01:56:05 +00:00 |
GSCodeBuffer.cpp
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Implemented virtual alloc functions and changed the event class to use semaphores.
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2011-02-19 10:27:10 +00:00 |
GSCodeBuffer.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSCrc.cpp
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GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
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2011-03-27 12:53:53 +00:00 |
GSCrc.h
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GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
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2011-03-27 12:53:53 +00:00 |
GSDevice.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice9.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice9.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDevice11.cpp
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GSDevice11.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceDX.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceNull.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSDL.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDeviceSDL.h
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GSdx: window management should be redone next.
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2011-02-25 01:01:00 +00:00 |
GSDeviceSW.cpp
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDeviceSW.h
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GSdx: working on linux port again, almost ready to run.
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2011-02-22 23:39:02 +00:00 |
GSDialog.cpp
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GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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2011-02-20 18:59:02 +00:00 |
GSDialog.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDirtyRect.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDirtyRect.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSDrawScanline.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSDrawScanline.h
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Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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2011-02-17 18:22:47 +00:00 |
GSDrawScanlineCodeGenerator.cpp
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GSdx: BoF DQ fixed
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2011-03-20 00:07:52 +00:00 |
GSDrawScanlineCodeGenerator.h
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GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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2011-03-17 02:55:20 +00:00 |
GSDrawScanlineCodeGenerator.x64.avx.cpp
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
GSDrawScanlineCodeGenerator.x64.cpp
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GSdx: ... and codeblocks.
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2011-03-02 08:44:16 +00:00 |
GSDrawScanlineCodeGenerator.x86.avx.cpp
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GSdx: only minor changes
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2011-03-27 03:12:12 +00:00 |
GSDrawScanlineCodeGenerator.x86.cpp
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GSdx: only minor changes
|
2011-03-27 03:12:12 +00:00 |
GSDrawingContext.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDrawingEnvironment.h
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GSdx: more alignment fixes for gcc.
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2011-02-20 02:22:00 +00:00 |
GSDump.cpp
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSDump.h
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GSdx / zzogl-pg / pcsx2:
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2010-07-19 15:49:30 +00:00 |
GSFunctionMap.cpp
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
GSFunctionMap.h
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GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
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2011-03-08 01:48:15 +00:00 |
GSLinuxDialog.cpp
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GSdx: A bit more work on the Linux dialog box.
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2011-02-26 05:19:18 +00:00 |
GSLocalMemory.cpp
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSLocalMemory.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSPerfMon.cpp
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GSdx: SDL works on linux now, there are still random crashes though.
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2011-02-24 23:46:26 +00:00 |
GSPerfMon.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
GSRasterizer.cpp
|
GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
|
2011-03-27 15:46:32 +00:00 |
GSRasterizer.h
|
GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
|
2011-03-27 15:46:32 +00:00 |
GSRenderer.cpp
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GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSRenderer.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSRendererDX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererDX.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSRendererDX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX9.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSRendererDX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererDX11.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSRendererHW.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSRendererHW.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSRendererNull.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererNull.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSRendererSW.cpp
|
GSdx: I always forgot to comment this out
|
2011-03-27 03:14:15 +00:00 |
GSRendererSW.h
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
|
2011-03-19 19:29:30 +00:00 |
GSScanlineEnvironment.h
|
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
|
2011-03-17 02:55:20 +00:00 |
GSSetting.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSetting.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSSettingsDlg.cpp
|
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
|
2011-02-22 18:50:51 +00:00 |
GSSettingsDlg.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSSetupPrimCodeGenerator.cpp
|
GSdx: the x64 ABI on windows is not so nice after all.
|
2011-02-28 11:08:52 +00:00 |
GSSetupPrimCodeGenerator.h
|
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
|
2011-02-17 03:24:37 +00:00 |
GSSetupPrimCodeGenerator.x64.avx.cpp
|
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
|
2011-03-14 03:32:28 +00:00 |
GSSetupPrimCodeGenerator.x64.cpp
|
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
|
2011-03-14 03:32:28 +00:00 |
GSSetupPrimCodeGenerator.x86.avx.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSSetupPrimCodeGenerator.x86.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSState.cpp
|
GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
|
2011-03-27 12:53:53 +00:00 |
GSState.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSTables.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTables.h
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTexture.cpp
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture.h
|
GSdx: renamed None to something else because X11 defined it for itself.
|
2011-02-23 09:16:00 +00:00 |
GSTexture9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTexture11.cpp
|
GSDx: very minor change to Z value scaling and a note for future changes based on testing real hardware.
|
2010-05-08 01:05:32 +00:00 |
GSTexture11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCache.cpp
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSTextureCache.h
|
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
|
2011-03-08 01:48:15 +00:00 |
GSTextureCache9.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache9.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureCache11.h
|
Reverted r3063 as the last revision obsoleted it and it was causing suspend/resume issues with the software renderer, removed an unnecessary GSclose() and ResetDevice() call each
|
2010-05-23 17:26:37 +00:00 |
GSTextureCacheSW.cpp
|
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics (http://code.google.com/p/pcsx2/issues/detail?id=972)
|
2011-03-19 19:29:30 +00:00 |
GSTextureCacheSW.h
|
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
|
2011-03-17 02:55:20 +00:00 |
GSTextureFX.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureFX9.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureFX11.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSTextureNull.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureNull.h
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSTextureSW.cpp
|
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
|
2011-02-21 23:25:25 +00:00 |
GSTextureSW.h
|
GSdx: GSDeviceSW almost ready, just need an image resizer.
|
2011-02-20 22:33:22 +00:00 |
GSThread.cpp
|
The core of GSdx is now compatible with intel's compiler on linux.
|
2011-02-19 03:36:30 +00:00 |
GSThread.h
|
GSdx: only minor changes
|
2011-03-27 03:12:12 +00:00 |
GSUtil.cpp
|
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
|
2011-02-20 18:59:02 +00:00 |
GSUtil.h
|
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
|
2011-02-20 16:09:46 +00:00 |
GSVector.cpp
|
GSdx: only minor changes
|
2011-03-27 03:12:12 +00:00 |
GSVector.h
|
GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization (http://drdobbs.com/article/print?articleId=217200602). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
|
2011-03-27 15:46:32 +00:00 |
GSVertex.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexHW.h
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexList.cpp
|
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
|
2010-04-25 00:31:27 +00:00 |
GSVertexList.h
|
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
|
2011-02-07 01:59:05 +00:00 |
GSVertexSW.cpp
|
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
|
2011-02-18 01:56:05 +00:00 |
GSVertexSW.h
|
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
|
2011-03-12 22:10:58 +00:00 |
GSVertexTrace.cpp
|
GSdx: please test mipmapping again...
|
2011-03-19 03:54:22 +00:00 |
GSVertexTrace.h
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GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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2011-03-12 22:10:58 +00:00 |
GSVertexTrace.x64.avx.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x64.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.avx.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GSVertexTrace.x86.cpp
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GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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2011-03-09 11:52:53 +00:00 |
GSWnd.cpp
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gsdx: really close the windows when closing/shutdown emulation
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2011-03-12 22:38:07 +00:00 |
GSWnd.h
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gsdx: really close the windows when closing/shutdown emulation
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2011-03-12 22:38:07 +00:00 |
GSdx.cpp
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GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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2011-02-22 18:50:51 +00:00 |
GSdx.def
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.gcc.cbp
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Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
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2011-03-19 06:44:22 +00:00 |
GSdx.gcc.workspace
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.h
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The core of GSdx is now compatible with intel's compiler on linux.
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2011-02-19 03:36:30 +00:00 |
GSdx.icc.cbp
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GSdx: renamed None to something else because X11 defined it for itself.
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2011-02-23 09:16:00 +00:00 |
GSdx.props
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.rc
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gsdx: add svn:eol-style metadata
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2011-02-19 10:57:28 +00:00 |
GSdx.vcxproj
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GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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2011-03-17 02:55:20 +00:00 |
GSdx.vcxproj.filters
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GSdx: the x64 ABI on windows is not so nice after all.
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2011-02-28 11:08:52 +00:00 |
GSdx_vs2008.vcproj
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GSdx: fixing the vs2008 project
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2011-03-02 08:32:30 +00:00 |
resource.h
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
stdafx.cpp
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |
stdafx.h
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GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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2011-03-14 03:32:28 +00:00 |