mirror of https://github.com/PCSX2/pcsx2.git
cdeacafd27
Code was never hit on D3D11. D3D11 uses stencil operations. Also Remove VS_RTCOPY which was used only by d3d9. Remove RTCopy Sampler from the shader. tfx rtcopy |
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.. | ||
glsl | ||
convert.fx | ||
fxaa.fx | ||
gsdx-res.xml | ||
interlace.fx | ||
logo-null.bmp | ||
logo-ogl.bmp | ||
logo11.bmp | ||
merge.fx | ||
psx-logo-null.bmp | ||
psx-logo11.bmp | ||
shadeboost.fx | ||
tfx.cl | ||
tfx.fx |