mirror of https://github.com/PCSX2/pcsx2.git
ca1edbf2cb
* Separate state and shader compilation into separate function * replace various hash_map by basic array * Compact VertexScale and offset into a single vec4 * add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers 0 => use map/unmap 1 => use subdata replay: add "linux_replay" option and compute some nice stat (mean, standard deviation) cmake: recreate shader header at build time git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
CDVDiso | ||
CDVDisoEFP | ||
CDVDlinuz | ||
CDVDnull | ||
CDVDolio | ||
CDVDpeops | ||
FWnull | ||
GSdx | ||
GSnull | ||
LilyPad | ||
PadNull | ||
PeopsSPU2 | ||
SPU2null | ||
SSSPSXPAD | ||
USBnull | ||
USBqemu | ||
cdvdGigaherz/src | ||
dev9ghzdrk | ||
dev9null | ||
onepad | ||
spu2-x | ||
xpad | ||
zerogs | ||
zerospu2 | ||
zzogl-pg/opengl | ||
zzogl-pg-cg/opengl | ||
CMakeLists.txt |