pcsx2/cmake
gregory.hainaut d5b318b990 zzogl:
* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)

gsdx: Allow to control vsync. Not sure I used the good extension.

cmake: 
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-21 18:10:13 +00:00
..
BuildParameters.cmake zzogl: 2012-10-21 18:10:13 +00:00
FindCg.cmake Fix back up CMake. 2010-02-17 13:40:45 +00:00
FindEGL.cmake zzogl: 2012-10-21 18:10:13 +00:00
FindGlew.cmake GregMiscellaneous: sync with trunk (3805:3982) 2010-10-30 11:24:03 +00:00
FindLibc.cmake cmake: fix some linking issue with gold linker (AFAIK only fedora use it for the moment) 2011-09-06 19:07:55 +00:00
FindPortAudio.cmake cmake: 2011-03-02 18:18:26 +00:00
FindSoundTouch.cmake * Apply a co-patch of Air and me to use linux friendly include path 2010-06-11 13:51:43 +00:00
FindSparseHash.cmake [cmake] 2010-06-21 11:05:30 +00:00
FindSparseHash_NEW.cmake cmake: sparsehash moves header file in newer version! Detect the 2 include pathes and add a define. Fix issue 1222 2012-03-06 19:42:59 +00:00
Pcsx2Utils.cmake cmake: rework the resource stuff. Avoid rebuild and files are clear by cmake. 2010-12-14 21:44:12 +00:00
SearchForStuff.cmake zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE 2012-09-23 18:52:44 +00:00
SelectPcsx2Plugins.cmake gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS 2012-08-15 10:22:19 +00:00
Translation.cmake cmake: 2011-10-31 10:25:24 +00:00