PCSX2 - The Playstation 2 Emulator
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Stenzek c7a21a60cf GS: Improve vsync mode selection
All games use mailbox/triple buffering. Except when you enable sync to
host refresh, in which case FIFO/double buffering is used.

This means vsync enabled will ever tear, but at the same time, never
drop to 30fps on a missed frame due to frame rate differences.

To have the "best of both worlds", you should enable vsync and sync to
host refresh. Previously, this resulted in additional input lag, since
the host vsync would drive the EE frame timing. Now, this behaviour is
disabled by default, unless you enable "Use Host VSync Timing".
2024-05-25 14:06:50 +10:00
.github CI/Flatpak: libaio is no longer needed 2024-05-21 18:34:01 +10:00
3rdparty 3rdparty/cubeb: Only include connected devices when enumerating wasapi 2024-05-17 11:57:38 +10:00
bin GS/HW: Allow forcing Dither to 32bit for 16bit draws 2024-05-25 02:13:33 +01:00
cmake Deps: Bump to shaderc 2024.1 2024-05-21 18:34:01 +10:00
common GS: Improve vsync mode selection 2024-05-25 14:06:50 +10:00
pcsx2 GS: Improve vsync mode selection 2024-05-25 14:06:50 +10:00
pcsx2-gsrunner Misc: Pass most string_views by value instead of reference 2024-05-17 11:57:38 +10:00
pcsx2-qt GS: Improve vsync mode selection 2024-05-25 14:06:50 +10:00
tests Misc: Pass most string_views by value instead of reference 2024-05-17 11:57:38 +10:00
tools CI: Simplify Linux build 2024-04-26 13:09:30 +10:00
updater 3rdparty: Update LZMA/7zipSDK to 23.01 2024-05-13 14:17:33 +01:00
.clang-format clang-format: change alignment settings 2021-04-18 17:39:09 -05:00
.codacy.yaml codacy: Exclude md files. 2022-11-29 09:46:18 +00:00
.gitattributes recording: Many adjustments on VirtualPad from review feedback 2020-10-01 17:52:59 +01:00
.gitignore gitignore: Add deps-build path 2024-05-09 13:44:19 +10:00
.gitmodules 3rdparty: Remove glslang 2024-04-06 21:16:52 +10:00
.prettierrc.yaml ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
CMakeLists.txt CMake: Move unsupported compiler warning to end 2023-12-31 13:08:03 +10:00
CMakePresets.json CMake: Tidy up platform/architecture detection 2023-12-30 14:00:03 +10:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
PCSX2_qt.sln 3rdparty: Add FreeSurround 2024-05-04 14:12:20 +10:00
README.md README: Update docs link 2024-03-22 08:11:57 +00:00
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README.md

PCSX2

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PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

Project Details

PCSX2 has been in development for more than 20 years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. Visit the PCSX2 compatibility list to check the latest compatibility status of games (with more than 2500 titles tested).

Installers and binaries for both stable and nightly builds are available from our website.

System Requirements

PCSX2 supports Windows, Linux, and Mac platforms. Our setup documentation page contains additional details on software and hardware requirements.

Please note that a BIOS dump from a legitimately-owned PS2 console is required to use the emulator. For more information, visit this page.

Contributing / Building

PCSX2 supports translation into other languages using Crowdin.

See the Contributing Guidelines or visit the GitHub Wiki for more info on how to contribute.