mirror of https://github.com/PCSX2/pcsx2.git
3rdparty: Remove glslang
This commit is contained in:
parent
ec3f1b2aa4
commit
25726d2aef
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@ -12,9 +12,6 @@
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path = 3rdparty/rapidyaml/rapidyaml
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url = https://github.com/biojppm/rapidyaml.git
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branch = master
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[submodule "3rdparty/glslang/glslang"]
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path = 3rdparty/glslang/glslang
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url = https://github.com/KhronosGroup/glslang.git
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[submodule "3rdparty/vulkan-headers"]
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path = 3rdparty/vulkan-headers
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url = https://github.com/KhronosGroup/Vulkan-Headers.git
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@ -1,58 +0,0 @@
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add_library(glslang
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glslang/glslang/CInterface/glslang_c_interface.cpp
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glslang/glslang/GenericCodeGen/CodeGen.cpp
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glslang/glslang/GenericCodeGen/Link.cpp
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glslang/glslang/MachineIndependent/attribute.cpp
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glslang/glslang/MachineIndependent/Constant.cpp
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glslang/glslang/MachineIndependent/glslang_tab.cpp
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glslang/glslang/MachineIndependent/InfoSink.cpp
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glslang/glslang/MachineIndependent/Initialize.cpp
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glslang/glslang/MachineIndependent/Intermediate.cpp
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glslang/glslang/MachineIndependent/intermOut.cpp
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glslang/glslang/MachineIndependent/IntermTraverse.cpp
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glslang/glslang/MachineIndependent/iomapper.cpp
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glslang/glslang/MachineIndependent/limits.cpp
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glslang/glslang/MachineIndependent/linkValidate.cpp
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glslang/glslang/MachineIndependent/parseConst.cpp
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glslang/glslang/MachineIndependent/ParseContextBase.cpp
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glslang/glslang/MachineIndependent/ParseHelper.cpp
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glslang/glslang/MachineIndependent/PoolAlloc.cpp
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glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
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glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
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glslang/glslang/MachineIndependent/propagateNoContraction.cpp
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glslang/glslang/MachineIndependent/reflection.cpp
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glslang/glslang/MachineIndependent/RemoveTree.cpp
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glslang/glslang/MachineIndependent/Scan.cpp
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glslang/glslang/MachineIndependent/ShaderLang.cpp
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glslang/glslang/MachineIndependent/SpirvIntrinsics.cpp
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glslang/glslang/MachineIndependent/SymbolTable.cpp
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glslang/glslang/MachineIndependent/Versions.cpp
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glslang/OGLCompilersDLL/InitializeDll.cpp
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glslang/SPIRV/disassemble.cpp
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glslang/SPIRV/doc.cpp
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glslang/SPIRV/GlslangToSpv.cpp
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glslang/SPIRV/InReadableOrder.cpp
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glslang/SPIRV/Logger.cpp
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glslang/SPIRV/SpvBuilder.cpp
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glslang/SPIRV/SpvPostProcess.cpp
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glslang/SPIRV/SPVRemapper.cpp
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glslang/SPIRV/SpvTools.cpp
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glslang/StandAlone/ResourceLimits.cpp
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glslang/StandAlone/resource_limits_c.cpp
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)
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if(WIN32)
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target_sources(glslang PRIVATE glslang/glslang/OSDependent/Windows/ossource.cpp)
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else()
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target_sources(glslang PRIVATE glslang/glslang/OSDependent/Unix/ossource.cpp)
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endif()
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target_include_directories(glslang PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/glslang" "${CMAKE_CURRENT_SOURCE_DIR}/include")
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# Needed for macOS compile.
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set_property(TARGET glslang PROPERTY CXX_STANDARD 11)
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set_property(TARGET glslang PROPERTY CXX_STANDARD_REQUIRED ON)
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@ -1 +0,0 @@
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Subproject commit c9706bdda0ac22b9856f1aa8261e5b9e15cd20c5
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@ -1,147 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
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<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EF6834A9-11F3-4331-BC34-21B325ABB180}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset Condition="!$(Configuration.Contains(Clang))">$(DefaultPlatformToolset)</PlatformToolset>
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<PlatformToolset Condition="$(Configuration.Contains(Clang))">ClangCL</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization Condition="$(Configuration.Contains(Release))">true</WholeProgramOptimization>
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<UseDebugLibraries Condition="$(Configuration.Contains(Debug))">true</UseDebugLibraries>
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<UseDebugLibraries Condition="!$(Configuration.Contains(Debug))">false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings" />
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<ImportGroup Label="PropertySheets">
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<Import Project="..\DefaultProjectRootDir.props" />
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<Import Project="..\3rdparty.props" />
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<Import Condition="$(Configuration.Contains(Debug))" Project="..\..\common\vsprops\CodeGen_Debug.props" />
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<Import Condition="$(Configuration.Contains(Devel))" Project="..\..\common\vsprops\CodeGen_Devel.props" />
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<Import Condition="$(Configuration.Contains(Release))" Project="..\..\common\vsprops\CodeGen_Release.props" />
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<Import Condition="!$(Configuration.Contains(Release))" Project="..\..\common\vsprops\IncrementalLinking.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>TurnOffAllWarnings</WarningLevel>
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<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)glslang;$(ProjectDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<LanguageStandard>stdcpp14</LanguageStandard>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="glslang\glslang\CInterface\glslang_c_interface.cpp" />
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<ClCompile Include="glslang\glslang\GenericCodeGen\CodeGen.cpp" />
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<ClCompile Include="glslang\glslang\GenericCodeGen\Link.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\attribute.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Constant.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\glslang_tab.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\InfoSink.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Initialize.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Intermediate.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\intermOut.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\IntermTraverse.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\iomapper.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\limits.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\linkValidate.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\parseConst.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\ParseContextBase.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\ParseHelper.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\PoolAlloc.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\Pp.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\propagateNoContraction.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\reflection.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\RemoveTree.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Scan.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\ShaderLang.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\SpirvIntrinsics.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\SymbolTable.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Versions.cpp" />
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<ClCompile Include="glslang\glslang\OSDependent\Windows\ossource.cpp" />
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<ClCompile Include="glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="glslang\SPIRV\disassemble.cpp" />
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<ClCompile Include="glslang\SPIRV\doc.cpp" />
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<ClCompile Include="glslang\SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="glslang\SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="glslang\SPIRV\Logger.cpp" />
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<ClCompile Include="glslang\SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="glslang\SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="glslang\SPIRV\SPVRemapper.cpp" />
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<ClCompile Include="glslang\SPIRV\SpvTools.cpp" />
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<ClCompile Include="glslang\StandAlone\ResourceLimits.cpp" />
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<ClCompile Include="glslang\StandAlone\resource_limits_c.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glslang\glslang\Include\arrays.h" />
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<ClInclude Include="glslang\glslang\Include\BaseTypes.h" />
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<ClInclude Include="glslang\glslang\Include\Common.h" />
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<ClInclude Include="glslang\glslang\Include\ConstantUnion.h" />
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<ClInclude Include="glslang\glslang\Include\glslang_c_interface.h" />
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<ClInclude Include="glslang\glslang\Include\glslang_c_shader_types.h" />
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<ClInclude Include="glslang\glslang\Include\InfoSink.h" />
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<ClInclude Include="glslang\glslang\Include\InitializeGlobals.h" />
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<ClInclude Include="glslang\glslang\Include\intermediate.h" />
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<ClInclude Include="glslang\glslang\Include\PoolAlloc.h" />
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<ClInclude Include="glslang\glslang\Include\ResourceLimits.h" />
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<ClInclude Include="glslang\glslang\Include\revision.h" />
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<ClInclude Include="glslang\glslang\Include\ShHandle.h" />
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<ClInclude Include="glslang\glslang\Include\Types.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\glslang_tab.cpp.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\gl_types.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\Initialize.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\iomapper.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\LiveTraverser.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\localintermediate.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\ParseHelper.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\parseVersions.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\propagateNoContraction.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\reflection.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\RemoveTree.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\Scan.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\ScanContext.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\SymbolTable.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\Versions.h" />
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<ClInclude Include="glslang\glslang\OSDependent\osinclude.h" />
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<ClInclude Include="glslang\glslang\Public\ShaderLang.h" />
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<ClInclude Include="glslang\OGLCompilersDLL\InitializeDll.h" />
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<ClInclude Include="glslang\SPIRV\bitutils.h" />
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<ClInclude Include="glslang\SPIRV\disassemble.h" />
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<ClInclude Include="glslang\SPIRV\doc.h" />
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<ClInclude Include="glslang\SPIRV\GLSL.ext.AMD.h" />
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<ClInclude Include="glslang\SPIRV\GLSL.ext.EXT.h" />
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<ClInclude Include="glslang\SPIRV\GLSL.ext.KHR.h" />
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<ClInclude Include="glslang\SPIRV\GLSL.ext.NV.h" />
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<ClInclude Include="glslang\SPIRV\GLSL.std.450.h" />
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<ClInclude Include="glslang\SPIRV\GlslangToSpv.h" />
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<ClInclude Include="glslang\SPIRV\hex_float.h" />
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<ClInclude Include="glslang\SPIRV\Logger.h" />
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<ClInclude Include="glslang\SPIRV\NonSemanticDebugPrintf.h" />
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<ClInclude Include="glslang\SPIRV\spirv.hpp" />
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<ClInclude Include="glslang\SPIRV\SpvBuilder.h" />
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<ClInclude Include="glslang\SPIRV\spvIR.h" />
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<ClInclude Include="glslang\SPIRV\SPVRemapper.h" />
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<ClInclude Include="glslang\SPIRV\SpvTools.h" />
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<ClInclude Include="glslang\StandAlone\DirStackFileIncluder.h" />
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<ClInclude Include="glslang\StandAlone\ResourceLimits.h" />
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<ClInclude Include="glslang\StandAlone\resource_limits_c.h" />
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<ClInclude Include="glslang\StandAlone\Worklist.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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</Project>
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@ -1,107 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="glslang\glslang\CInterface\glslang_c_interface.cpp" />
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<ClCompile Include="glslang\glslang\GenericCodeGen\Link.cpp" />
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<ClCompile Include="glslang\glslang\GenericCodeGen\CodeGen.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\ParseHelper.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\PoolAlloc.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\propagateNoContraction.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\reflection.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\RemoveTree.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Scan.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\ShaderLang.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\SymbolTable.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Versions.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\attribute.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Constant.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\glslang_tab.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\InfoSink.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Initialize.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\Intermediate.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\intermOut.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\IntermTraverse.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\limits.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\linkValidate.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\parseConst.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\ParseContextBase.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\Pp.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpAtom.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\preprocessor\PpScanner.cpp" />
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<ClCompile Include="glslang\glslang\OSDependent\Windows\ossource.cpp" />
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<ClCompile Include="glslang\SPIRV\GlslangToSpv.cpp" />
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<ClCompile Include="glslang\SPIRV\InReadableOrder.cpp" />
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<ClCompile Include="glslang\SPIRV\Logger.cpp" />
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<ClCompile Include="glslang\SPIRV\SpvBuilder.cpp" />
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<ClCompile Include="glslang\SPIRV\SpvPostProcess.cpp" />
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<ClCompile Include="glslang\SPIRV\SPVRemapper.cpp" />
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<ClCompile Include="glslang\SPIRV\disassemble.cpp" />
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<ClCompile Include="glslang\SPIRV\doc.cpp" />
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<ClCompile Include="glslang\StandAlone\ResourceLimits.cpp" />
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<ClCompile Include="glslang\StandAlone\resource_limits_c.cpp" />
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<ClCompile Include="glslang\SPIRV\SpvTools.cpp" />
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<ClCompile Include="glslang\OGLCompilersDLL\InitializeDll.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\SpirvIntrinsics.cpp" />
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<ClCompile Include="glslang\glslang\MachineIndependent\iomapper.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glslang\glslang\Include\glslang_c_interface.h" />
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<ClInclude Include="glslang\glslang\Include\glslang_c_shader_types.h" />
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<ClInclude Include="glslang\glslang\Include\InfoSink.h" />
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<ClInclude Include="glslang\glslang\Include\InitializeGlobals.h" />
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<ClInclude Include="glslang\glslang\Include\intermediate.h" />
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<ClInclude Include="glslang\glslang\Include\PoolAlloc.h" />
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<ClInclude Include="glslang\glslang\Include\ResourceLimits.h" />
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<ClInclude Include="glslang\glslang\Include\revision.h" />
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<ClInclude Include="glslang\glslang\Include\ShHandle.h" />
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<ClInclude Include="glslang\glslang\Include\Types.h" />
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<ClInclude Include="glslang\glslang\Include\arrays.h" />
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<ClInclude Include="glslang\glslang\Include\BaseTypes.h" />
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<ClInclude Include="glslang\glslang\Include\Common.h" />
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<ClInclude Include="glslang\glslang\Include\ConstantUnion.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\ParseHelper.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\parseVersions.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\propagateNoContraction.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\reflection.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\RemoveTree.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\Scan.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\ScanContext.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\SymbolTable.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\Versions.h" />
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<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\gl_types.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\glslang_tab.cpp.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\Initialize.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\iomapper.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\LiveTraverser.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\localintermediate.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpTokens.h" />
|
||||
<ClInclude Include="glslang\glslang\MachineIndependent\preprocessor\PpContext.h" />
|
||||
<ClInclude Include="glslang\glslang\OSDependent\osinclude.h" />
|
||||
<ClInclude Include="glslang\glslang\Public\ShaderLang.h" />
|
||||
<ClInclude Include="glslang\SPIRV\GlslangToSpv.h" />
|
||||
<ClInclude Include="glslang\SPIRV\hex_float.h" />
|
||||
<ClInclude Include="glslang\SPIRV\Logger.h" />
|
||||
<ClInclude Include="glslang\SPIRV\NonSemanticDebugPrintf.h" />
|
||||
<ClInclude Include="glslang\SPIRV\spirv.hpp" />
|
||||
<ClInclude Include="glslang\SPIRV\SpvBuilder.h" />
|
||||
<ClInclude Include="glslang\SPIRV\spvIR.h" />
|
||||
<ClInclude Include="glslang\SPIRV\SPVRemapper.h" />
|
||||
<ClInclude Include="glslang\SPIRV\bitutils.h" />
|
||||
<ClInclude Include="glslang\SPIRV\disassemble.h" />
|
||||
<ClInclude Include="glslang\SPIRV\doc.h" />
|
||||
<ClInclude Include="glslang\SPIRV\GLSL.ext.AMD.h" />
|
||||
<ClInclude Include="glslang\SPIRV\GLSL.ext.EXT.h" />
|
||||
<ClInclude Include="glslang\SPIRV\GLSL.ext.KHR.h" />
|
||||
<ClInclude Include="glslang\SPIRV\GLSL.ext.NV.h" />
|
||||
<ClInclude Include="glslang\SPIRV\GLSL.std.450.h" />
|
||||
<ClInclude Include="glslang\StandAlone\ResourceLimits.h" />
|
||||
<ClInclude Include="glslang\StandAlone\Worklist.h" />
|
||||
<ClInclude Include="glslang\StandAlone\DirStackFileIncluder.h" />
|
||||
<ClInclude Include="glslang\StandAlone\resource_limits_c.h" />
|
||||
<ClInclude Include="glslang\SPIRV\SpvTools.h" />
|
||||
<ClInclude Include="glslang\OGLCompilersDLL\InitializeDll.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,62 +0,0 @@
|
|||
// Copyright (C) 2020 The Khronos Group Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of The Khronos Group Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef GLSLANG_BUILD_INFO
|
||||
#define GLSLANG_BUILD_INFO
|
||||
|
||||
#define GLSLANG_VERSION_MAJOR 11
|
||||
#define GLSLANG_VERSION_MINOR 7
|
||||
#define GLSLANG_VERSION_PATCH 1
|
||||
#define GLSLANG_VERSION_FLAVOR ""
|
||||
|
||||
#define GLSLANG_VERSION_GREATER_THAN(major, minor, patch) \
|
||||
(((major) > GLSLANG_VERSION_MAJOR) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
(((minor) > GLSLANG_VERSION_MINOR) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
((patch) > GLSLANG_VERSION_PATCH)))))
|
||||
|
||||
#define GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch) \
|
||||
(((major) > GLSLANG_VERSION_MAJOR) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
(((minor) > GLSLANG_VERSION_MINOR) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
((patch) >= GLSLANG_VERSION_PATCH)))))
|
||||
|
||||
#define GLSLANG_VERSION_LESS_THAN(major, minor, patch) \
|
||||
(((major) < GLSLANG_VERSION_MAJOR) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
(((minor) < GLSLANG_VERSION_MINOR) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
((patch) < GLSLANG_VERSION_PATCH)))))
|
||||
|
||||
#define GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch) \
|
||||
(((major) < GLSLANG_VERSION_MAJOR) || ((major) == GLSLANG_VERSION_MAJOR && \
|
||||
(((minor) < GLSLANG_VERSION_MINOR) || ((minor) == GLSLANG_VERSION_MINOR && \
|
||||
((patch) <= GLSLANG_VERSION_PATCH)))))
|
||||
|
||||
#endif // GLSLANG_BUILD_INFO
|
Loading…
Reference in New Issue