.. |
glsl
|
glsl: reduce geometry shader complexity
|
2017-07-12 22:04:03 +02:00 |
convert.fx
|
GSdx: Newest scanlines shader looks much nicer this way :)
|
2014-01-13 18:23:53 +00:00 |
fxaa.fx
|
gsdx: Add color component to OGL shaders
|
2016-10-14 18:13:20 +02:00 |
gsdx-res.xml
|
gsdx ogl: use load resource to load shader
|
2017-04-12 18:09:06 +02:00 |
interlace.fx
|
GSdx: FXAA 3.10, page up key activates it
|
2011-07-25 11:16:01 +00:00 |
logo-null.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
logo-ogl.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
logo9.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
logo10.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
logo11.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
merge.fx
|
gsdx: add svn:eol-style metadata
|
2011-02-19 10:57:28 +00:00 |
psx-logo-null.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
psx-logo9.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
psx-logo11.bmp
|
GSDX: Improvements to the GSDX dialog (#1284)
|
2016-05-01 17:33:53 +01:00 |
shadeboost.fx
|
sed -i -e 's/seperately/separately/'
|
2014-12-07 12:46:16 +01:00 |
tfx.cl
|
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
|
2015-08-02 20:21:49 +02:00 |
tfx.fx
|
gsdx:d3d11: Fix sprite geometry shader
|
2017-07-02 22:54:36 +01:00 |