PCSX2 - The Playstation 2 Emulator
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Jake.Stine c5b47530f9 newVif: minor optimizations.
* Improved hashing slightly by ignoring the garbage values in the 'mask' parameter when doMask is false.
 * Wrote an inlineable version of the hash compare function, using x86 intrinsics.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-22 14:21:21 +00:00
3rdparty w32pthreads: only half-fixed the cancellation counter before. This should full-like fix it. 2009-12-21 00:30:08 +00:00
bin Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
common * Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities. 2009-12-22 03:15:30 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
nsis Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely. 2009-09-20 20:54:45 +00:00
pcsx2 newVif: minor optimizations. 2009-12-22 14:21:21 +00:00
plugins SSSPSXPAD: Fix for a random crashing bug when doing suspend/resume type stuff (caused by multiple threads trying to initialize directinput at the same time) 2009-12-22 14:18:05 +00:00
tools Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented) 2009-09-13 20:56:22 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd superVU bugfix: Disable x86 regalloc since disabling EBP allocation causes some kind of problem with it (fixes God of War2, and is probably a speedup also -- not that it matters since sVU is mainly there as reference for solving NAN/INF problems). Also, removed a bunch of code that's no longer needed thanks to EBP being removed from regalloc. 2009-10-20 19:25:14 +00:00
pcsx2-codeblocks.workspace Linux compilation fixes and fix some signed/unsigned stuff in IsoReader. 2009-11-18 16:53:44 +00:00
pcsx2_suite_2008.sln Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad. 2009-12-22 03:17:35 +00:00
pcsx2_suite_2010.sln Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :) 2009-08-16 21:09:35 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00