pcsx2/bin/resources/shaders/opengl
lightningterror 75defbeded GS/HW: Adjust point sampler behavior.
VK/GL/Metal: Get rid of it completely as it doesn't seem needed anymore.
DX: Only enable it with combination with GPU Palette Conversion enabled as that's when the issue occurs.

Test: See if Metal breaks with no point sampler.

2
2024-07-09 19:20:38 +02:00
..
cas.glsl GS-ogl: Fix initialization shader warnings. 2023-07-16 12:45:42 +02:00
convert.glsl GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth. 2024-07-09 15:19:45 +02:00
imgui.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
interlace.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
merge.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
present.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
shadeboost.glsl Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
tfx_fs.glsl GS/HW: Adjust point sampler behavior. 2024-07-09 19:20:38 +02:00
tfx_vgs.glsl GS: Remove reduced-depth-range hack 2024-03-29 20:44:02 +10:00