pcsx2/bin/resources/shaders/vulkan
Stenzek 02f3279dec GS/HW: Get rid of padding in present UBO
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
..
cas.glsl formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
convert.glsl GS/HW: Texture cache improvements 2023-03-13 20:29:05 +00:00
imgui.glsl GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
interlace.glsl GS: Reduce MAD buffering draw size 2023-03-19 23:31:37 +00:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
present.glsl GS/HW: Get rid of padding in present UBO 2023-06-11 13:02:36 +10:00
shadeboost.glsl GS/Vulkan: Implement shadeboost 2022-03-28 09:24:51 +02:00
tfx.glsl GS/HW: Use bitfield extract for VS expand (GL/VK) 2023-04-15 20:10:25 +01:00