pcsx2/bin/resources/shaders/opengl
Stenzek 02f3279dec GS/HW: Get rid of padding in present UBO
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
..
cas.glsl GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
convert.glsl GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
imgui.glsl GS: Combine HostDisplay with GSDevice 2023-04-06 08:48:07 +01:00
interlace.glsl GS/HW: Slight shader simplification 2023-03-30 21:55:50 +01:00
merge.glsl GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
present.glsl GS/HW: Get rid of padding in present UBO 2023-06-11 13:02:36 +10:00
shadeboost.glsl GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
tfx_fs.glsl GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00
tfx_vgs.glsl GS:OGL:Shaders: Formatting 2023-04-30 23:48:49 +02:00