mirror of https://github.com/PCSX2/pcsx2.git
f33ee27f56
Having this binding was redundant, as there's no "normal" texture sampled when we're doing a channel shuffle, and it caused issues in Vulkan when the render target or depth buffer the source. Also fixes the Urban Chaos HLE shader. Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably others too. |
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Langs | ||
docs | ||
resources | ||
shaders | ||
PCSX2_keys.ini.default | ||
portable.ini |