pcsx2/bin
Connor McLaughlin f33ee27f56 GS: Get rid of extra binding for channel shuffle
Having this binding was redundant, as there's no "normal" texture
sampled when we're doing a channel shuffle, and it caused issues in
Vulkan when the render target or depth buffer the source.

Also fixes the Urban Chaos HLE shader.

Fixes validation errors in GT4, NFS: Carbon, Urban Chaos, probably
others too.
2022-01-30 14:17:12 +00:00
..
Langs locales: Fix '\v' escape sequence warnings. 2021-09-30 02:15:43 +02:00
docs Docs : add 'VUOverflowHack' to GameIndex documentation and corrections 2021-09-29 17:41:08 +01:00
resources GS: Get rid of extra binding for channel shuffle 2022-01-30 14:17:12 +00:00
shaders GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
PCSX2_keys.ini.default GlobalCommands: Remove FreezeGS 2021-12-12 03:27:43 +00:00
portable.ini Langs: Change the Arabic name properly, update relevant files (thanks for the heads up Gregory :) ) 2014-02-07 20:34:36 +00:00