pcsx2/pcsx2/Plugins.h

243 lines
7.3 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define PLUGINtypedefs
#define PLUGINfuncs
#include "PS2Edefs.h"
#include <wx/dynlib.h>
struct PluginInfo
{
const char* shortname;
PluginsEnum_t id;
int typemask;
int version; // minimum version required / supported
wxString GetShortname() const
{
return wxString::FromUTF8( shortname );
}
};
namespace Exception
{
class PluginError : public virtual RuntimeError
{
public:
PluginsEnum_t PluginId;
public:
DEFINE_EXCEPTION_COPYTORS( PluginError )
PluginError() {}
PluginError( PluginsEnum_t pid, const char* msg="Generic plugin error" )
{
BaseException::InitBaseEx( msg );
PluginId = pid;
}
virtual wxString FormatDiagnosticMessage() const;
virtual wxString FormatDisplayMessage() const;
};
// Plugin load errors occur when initially trying to load plugins during the
// creation of a PluginManager object. The error may either be due to non-existence,
// corruption, or incompatible versioning.
class PluginLoadError : public virtual PluginError, public virtual BadStream
{
public:
DEFINE_EXCEPTION_COPYTORS( PluginLoadError )
PluginLoadError( PluginsEnum_t pid, const wxString& objname, const char* eng );
PluginLoadError( PluginsEnum_t pid, const wxString& objname,
const wxString& eng_msg, const wxString& xlt_msg );
virtual wxString FormatDiagnosticMessage() const;
virtual wxString FormatDisplayMessage() const;
};
// Thrown when a plugin fails it's init() callback. The meaning of this error is entirely
// dependent on the plugin and, in most cases probably never happens (most plugins do little
// more than a couple basic memory reservations during init)
class PluginInitError : public virtual PluginError
{
public:
DEFINE_EXCEPTION_COPYTORS( PluginInitError )
explicit PluginInitError( PluginsEnum_t pid,
const char* msg=wxLt("%s plugin failed to initialize. Your system may have insufficient memory or resources needed.") )
{
BaseException::InitBaseEx( msg );
PluginId = pid;
}
};
// Plugin failed to open. Typically this is a non-critical error that means the plugin has
// not been configured properly by the user, but may also be indicative of a system
class PluginOpenError : public virtual PluginError
{
public:
DEFINE_EXCEPTION_COPYTORS( PluginOpenError )
explicit PluginOpenError( PluginsEnum_t pid,
const char* msg=wxLt("%s plugin failed to open. Your computer may have insufficient resources, or incompatible hardware/drivers.") )
{
BaseException::InitBaseEx( msg );
PluginId = pid;
}
};
};
//////////////////////////////////////////////////////////////////////////////////////////
// Important: Contents of this structure must match the order of the contents of the
// s_MethMessCommon[] array defined in Plugins.cpp.
//
// Note: Open is excluded from this list because the GS and CDVD have custom signatures >_<
//
struct LegacyPluginAPI_Common
{
s32 (CALLBACK* Init)();
void (CALLBACK* Close)();
void (CALLBACK* Shutdown)();
void (CALLBACK* KeyEvent)( keyEvent* evt );
s32 (CALLBACK* Freeze)(int mode, freezeData *data);
s32 (CALLBACK* Test)();
void (CALLBACK* Configure)();
void (CALLBACK* About)();
LegacyPluginAPI_Common() :
Init ( NULL )
, Close ( NULL )
, Shutdown( NULL )
, Freeze ( NULL )
, Test ( NULL )
, Configure( NULL )
, About ( NULL )
{
}
};
class SaveState;
class mtgsThreadObject;
//////////////////////////////////////////////////////////////////////////////////////////
// IPluginManager
// Provides a basic placebo "do-nothing" interface for plugin management. This is used
// to avoid NULL pointer exceptions/segfaults when referencing the plugin manager global
// handle.
//
// Note: The Init and Freeze methods of this class will cause debug assertions, but Close
// methods fail silently, on the premise that Close and Shutdown are typically run from
// exception handlers or cleanup code, and null pointers should be silently ignored in
// favor of continuing cleanup.
//
class PluginManagerBase
{
DeclareNoncopyableObject( PluginManagerBase )
public:
PluginManagerBase() {}
virtual ~PluginManagerBase() {}
virtual void Init() { wxASSERT_MSG( false, L"Null PluginManager!" ); }
virtual void Shutdown() {}
virtual void Open() { }
virtual void Open( PluginsEnum_t pid ) { wxASSERT_MSG( false, L"Null PluginManager!" ); }
virtual void Close( PluginsEnum_t pid ) {}
virtual void Close( bool closegs=true ) {}
virtual void Freeze( PluginsEnum_t pid, int mode, freezeData* data ) { wxASSERT_MSG( false, L"Null PluginManager!" ); }
virtual void Freeze( PluginsEnum_t pid, SaveState& state ) { wxASSERT_MSG( false, L"Null PluginManager!" ); }
virtual void Freeze( SaveState& state ) { wxASSERT_MSG( false, L"Null PluginManager!" ); }
virtual bool KeyEvent( const keyEvent& evt ) { return false; }
};
//////////////////////////////////////////////////////////////////////////////////////////
//
class PluginManager : public PluginManagerBase
{
DeclareNoncopyableObject( PluginManager )
protected:
struct PluginStatus_t
{
bool IsInitialized;
bool IsOpened;
wxString Filename;
LegacyPluginAPI_Common CommonBindings;
wxDynamicLibrary Lib;
PluginStatus_t() :
IsInitialized( false )
, IsOpened( false )
, Filename()
, CommonBindings()
, Lib()
{
}
};
bool m_initialized;
PluginStatus_t m_info[PluginId_Count];
public:
virtual ~PluginManager();
void Init();
void Shutdown();
void Open();
void Open( PluginsEnum_t pid );
void Close( PluginsEnum_t pid );
void Close( bool closegs=true );
void Freeze( PluginsEnum_t pid, int mode, freezeData* data );
void Freeze( PluginsEnum_t pid, SaveState& state );
void Freeze( SaveState& state );
bool KeyEvent( const keyEvent& evt );
void Configure( PluginsEnum_t pid );
friend PluginManager* PluginManager_Create( const wxString (&folders)[PluginId_Count] );
friend PluginManager* PluginManager_Create( const wxChar* (&folders)[PluginId_Count] );
protected:
// Internal constructor, should be called by Create only.
PluginManager( const wxString (&folders)[PluginId_Count] );
void BindCommon( PluginsEnum_t pid );
void BindRequired( PluginsEnum_t pid );
void BindOptional( PluginsEnum_t pid );
friend class mtgsThreadObject;
};
extern const PluginInfo tbl_PluginInfo[];
extern PluginManager* g_plugins;
extern PluginManager* PluginManager_Create( const wxString (&folders)[PluginId_Count] );
extern PluginManager* PluginManager_Create( const wxChar* (&folders)[PluginId_Count] );
extern PluginManagerBase& GetPluginManager();
// Per ChickenLiver, this is being used to pass the GS plugins window handle to the Pad plugins.
// So a rename to pDisplay is in the works, but it will not, in fact, be removed.
extern uptr pDsp;