pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 92553add8e gsdx-ogl: accurate date regression. Bad interaction between depth & DATE
In the DATE42 algo, first pass must find the primitive that write the
bad alpha value. If depth test is fail, alpha value won't be written therefore
you mustn't keep the primitive id.

In theory to ensure 100% correctness, depth would need to be fully executed
(currently depth write is disabled). However it requires to copy the depth buffer.
It is likely bad for the perf.

Issue reported on DBZInfWorld
2015-10-22 12:31:51 +02:00
..
convert.glsl gsdx-ogl: move depth conversion shader 2015-09-08 12:41:05 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl glsl: drop an useless min in FS 2015-08-25 18:58:39 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl gsdx-ogl: accurate date regression. Bad interaction between depth & DATE 2015-10-22 12:31:51 +02:00
tfx_vgs.glsl glsl: set a size to gl_ClipDistance array 2015-08-25 18:58:39 +02:00