mirror of https://github.com/PCSX2/pcsx2.git
4ab9d1a493
Do hw blend for Cd*As, Cd*F, expand the clear color blend method as it is almost the same. Most helpful for dx11 ofc, for gl/vulkan will help with rendering on lower levels of blending without needing a barrier. |
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convert.glsl | ||
interlace.glsl | ||
merge.glsl | ||
tfx.glsl |