mirror of https://github.com/PCSX2/pcsx2.git
e3d658b501
* add a perl script to convert shader to char* * By default use *.glsl file (handy to do some trials). Only drawback, glsl2h need to be manually called at the moment git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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.. | ||
convert.fx | ||
convert.glsl | ||
convert.h | ||
cs.fx | ||
fxaa.fx | ||
interlace.fx | ||
interlace.glsl | ||
interlace.h | ||
logo-ogl.bmp | ||
logo9.bmp | ||
logo10.bmp | ||
merge.fx | ||
merge.glsl | ||
merge.h | ||
shadeboost.fx | ||
shadeboost.glsl | ||
shadeboost.h | ||
tfx.fx | ||
tfx.glsl | ||
tfx.h |