mirror of https://github.com/PCSX2/pcsx2.git
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/*
|
|
* Copyright (C) 2011-2011 Gregory hainaut
|
|
* Copyright (C) 2007-2009 Gabest
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GSRendererHW.h"
|
|
|
|
#include "GSRenderer.h"
|
|
#include "GSTextureCacheOGL.h"
|
|
#include "GSVertexHW.h"
|
|
|
|
// FIXME does it need a GSVertexHWOGL ??? Data order can be easily programmed on opengl (the only potential
|
|
// issue is the unsupported praga push/pop
|
|
// Note it impact GSVertexTrace.cpp => void GSVertexTrace::Update(const GSVertexHWOGL* v, int count, GS_PRIM_CLASS primclass)
|
|
class GSRendererOGL : public GSRendererHW
|
|
//class GSRendererOGL : public GSRendererHW<GSVertexHWOGL>
|
|
{
|
|
private:
|
|
GSVector2 m_pixelcenter;
|
|
bool m_logz;
|
|
bool m_fba;
|
|
bool UserHacks_AlphaHack;
|
|
bool UserHacks_AlphaStencil;
|
|
unsigned int UserHacks_WildHack;
|
|
unsigned int UserHacks_TCOffset;
|
|
float UserHacks_TCO_x, UserHacks_TCO_y;
|
|
|
|
protected:
|
|
void SetupIA();
|
|
|
|
public:
|
|
GSRendererOGL();
|
|
virtual ~GSRendererOGL() {};
|
|
|
|
bool CreateDevice(GSDevice* dev);
|
|
|
|
void UpdateFBA(GSTexture* rt) {}
|
|
|
|
void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
|
|
};
|