mirror of https://github.com/PCSX2/pcsx2.git
b824ec5610
There's a new option in the GS window configuration that allows a "managed Vsync". This new option will dynamically toggle Vsync based on the current frame rate. If the game runs at full speed, it turns Vsync on. If it drops below full speed, Vsync is turned off. This effectively allows Vsync to be enabled in most games while avoiding the huge performance penalty it usually causes whenever the FPS drop below full speed. Note that the feature currently only works nicely with GSdx DX10/11 HW rendering. The other renderers and plugins will either ignore the Vsync switches or they'll show an annoying black frame on each switch. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4386 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
debian-upstream | ||
fps2bios | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
build-plugins.sh | ||
build.rb | ||
clean_msvc.cmd | ||
detect_missing_file_in_cmake.sh | ||
generate_pot.sh | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
rebuild.sh |