..
baseclasses
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
res
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
vsprops
Major Build System changes:
2009-06-18 08:20:19 +00:00
vtune
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
2009-02-22 16:28:39 +00:00
xbyak
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPU.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPU.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanline.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUDrawScanline.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawScanlineCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUDrawingEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPULocalMemory.cpp
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPULocalMemory.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPURenderer.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GPURenderer.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPURendererSW.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GPURendererSW.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUScanlineEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GPUSettingsDlg.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GPUSetupPrimCodeGenerator.cpp
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GPUSetupPrimCodeGenerator.h
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
2009-02-20 10:59:10 +00:00
GPUState.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GPUState.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GPUVertex.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GS.cpp
GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
2009-06-17 11:36:24 +00:00
GS.h
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
2009-05-22 01:22:52 +00:00
GSAlignedClass.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSAlignedClass.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSBlock.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSCapture.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSCapture.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCaptureDlg.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSCaptureDlg.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSClut.cpp
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
2009-05-23 23:52:53 +00:00
GSClut.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCodeBuffer.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSCrc.cpp
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSCrc.h
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSDevice.cpp
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSDevice.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSDevice7.cpp
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
2009-06-13 19:41:34 +00:00
GSDevice7.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSDevice9.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSDevice9.h
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSDevice10.cpp
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
2009-06-13 19:41:34 +00:00
GSDevice10.h
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
2009-06-13 19:41:34 +00:00
GSDeviceNull.cpp
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
2009-06-13 19:41:34 +00:00
GSDeviceNull.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSDeviceOGL.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSDeviceOGL.h
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSDialog.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSDialog.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSDirtyRect.cpp
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
2009-06-09 10:13:28 +00:00
GSDirtyRect.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanline.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSDrawScanline.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDrawScanlineCodeGenerator.cpp
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSDrawScanlineCodeGenerator.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSDrawingContext.h
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSDrawingEnvironment.h
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
2009-04-18 09:34:25 +00:00
GSDump.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSDump.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSFunctionMap.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSFunctionMap.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSLocalMemory.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSLocalMemory.h
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSPerfMon.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSPerfMon.h
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSRasterizer.cpp
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSRasterizer.h
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSRenderer.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSRenderer.h
GSdx: pixel shaders were reorganized, things might be broken :P
2009-06-06 17:53:34 +00:00
GSRendererHW.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererHW.h
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
2009-06-18 01:07:28 +00:00
GSRendererHW9.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSRendererHW9.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererHW10.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSRendererHW10.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSRendererNull.h
GSdx: more source cleanup and something interesting on F7
2009-05-22 23:23:38 +00:00
GSRendererOGL.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSRendererOGL.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSRendererSW.cpp
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSRendererSW.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSScanlineEnvironment.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSSetting.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSSetting.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSSettingsDlg.cpp
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSSettingsDlg.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSSetupPrimCodeGenerator.cpp
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSSetupPrimCodeGenerator.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSState.cpp
GSdx: fix for genji
2009-06-11 00:08:23 +00:00
GSState.h
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
2009-05-20 15:35:31 +00:00
GSTables.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTables.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSTexture.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTexture.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTexture7.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTexture7.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTexture9.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTexture9.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTexture10.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTexture10.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTextureCache.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureCache.h
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureCache9.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureCache9.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTextureCache10.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureCache10.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTextureCacheOGL.cpp
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTextureCacheOGL.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTextureCacheSW.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureCacheSW.h
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
2009-05-20 15:35:31 +00:00
GSTextureFX9.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureFX9.h
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
2009-06-13 19:41:34 +00:00
GSTextureFX10.cpp
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureFX10.h
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
2009-06-17 11:24:42 +00:00
GSTextureNull.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSTextureNull.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSTextureOGL.cpp
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSTextureOGL.h
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
2009-06-16 01:42:08 +00:00
GSThread.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSThread.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSUtil.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSUtil.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVector.cpp
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
2009-05-15 11:11:26 +00:00
GSVector.h
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
2009-05-26 03:40:31 +00:00
GSVertex.h
GSdx: cleaned up some obsolete code
2009-06-05 15:15:02 +00:00
GSVertexHW.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSVertexList.cpp
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
2009-02-09 21:15:56 +00:00
GSVertexList.h
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.cpp
GSdx: more refactoring (aka search and replace)
2009-05-14 16:41:52 +00:00
GSVertexSW.h
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSWnd.cpp
GSdx: escape/resume fix
2009-06-04 00:15:05 +00:00
GSWnd.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.cpp
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.def
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
GSdx.h
GSdx: mfc-free
2009-06-03 12:09:04 +00:00
GSdx.rc
GSdx: looking for an opengl guru...
2009-06-12 19:09:17 +00:00
GSdx_vs2008.vcproj
Major Build System changes:
2009-06-18 08:20:19 +00:00
GSdx_vs2010.vcxproj
GSdx: just updating the vs2010 project files...
2009-06-17 15:18:12 +00:00
GSdx_vs2010.vcxproj.filters
GSdx: just updating the vs2010 project files...
2009-06-17 15:18:12 +00:00
resource.h
GSdx: config dialogs disable unrelated controls again
2009-06-04 08:32:31 +00:00
stdafx.cpp
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
2009-05-11 08:18:00 +00:00
stdafx.h
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
2009-06-13 19:41:34 +00:00