mirror of https://github.com/PCSX2/pcsx2.git
78569ee833
* add lengthly comment to explain the format * Likely reduce the number of shader permutation * Avoid slow AEM (on GPU) Expect regressions because TC needs some fixes v2: fix palette mode |
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.. | ||
convert.glsl | ||
fxaa.fx | ||
interlace.glsl | ||
merge.glsl | ||
shadeboost.glsl | ||
tfx_fs.glsl | ||
tfx_vgs.glsl |