mirror of https://github.com/PCSX2/pcsx2.git
274 lines
5.0 KiB
C++
274 lines
5.0 KiB
C++
/*
|
|
* Copyright (C) 2007-2009 Gabest
|
|
* http://www.gabest.org
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "GPURenderer.h"
|
|
#include "GSdx.h"
|
|
|
|
#ifdef _WIN32
|
|
|
|
map<HWND, GPURenderer*> GPURenderer::m_wnd2gpu;
|
|
|
|
#endif
|
|
|
|
GPURenderer::GPURenderer(GSDevice* dev)
|
|
: m_dev(dev)
|
|
{
|
|
m_filter = theApp.GetConfigI("filter");
|
|
m_dither = theApp.GetConfigI("dithering");
|
|
m_aspectratio = theApp.GetConfigI("AspectRatio");
|
|
m_vsync = theApp.GetConfigB("vsync");
|
|
m_fxaa = theApp.GetConfigB("fxaa");
|
|
m_shaderfx = theApp.GetConfigB("shaderfx");
|
|
m_scale = m_mem.GetScale();
|
|
m_shadeboost = theApp.GetConfigB("ShadeBoost");
|
|
|
|
#ifdef _WIN32
|
|
|
|
m_hWnd = NULL;
|
|
m_wndproc = NULL;
|
|
|
|
m_wnd = std::make_shared<GSWndDX>();
|
|
|
|
#endif
|
|
}
|
|
|
|
GPURenderer::~GPURenderer()
|
|
{
|
|
#ifdef _WIN32
|
|
|
|
if(m_wndproc)
|
|
{
|
|
SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)m_wndproc);
|
|
|
|
m_wnd2gpu.erase(m_hWnd);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
bool GPURenderer::Create(void* hWnd)
|
|
{
|
|
#ifdef _WIN32
|
|
|
|
// TODO: move subclassing inside GSWnd::Attach
|
|
|
|
m_hWnd = (HWND)hWnd;
|
|
|
|
m_wndproc = (WNDPROC)GetWindowLongPtr(m_hWnd, GWLP_WNDPROC);
|
|
|
|
SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc);
|
|
|
|
if(!m_wnd->Attach(m_hWnd))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_wnd2gpu[m_hWnd] = this;
|
|
|
|
SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW);
|
|
|
|
#endif
|
|
|
|
m_wnd->Show();
|
|
|
|
if(!m_dev->Create(m_wnd))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_dev->SetVSync(m_vsync);
|
|
|
|
Reset();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GPURenderer::Merge()
|
|
{
|
|
GSTexture* st[3] = {GetOutput(), NULL, NULL};
|
|
|
|
if(!st[0])
|
|
{
|
|
return false;
|
|
}
|
|
|
|
GSVector2i s = st[0]->GetSize();
|
|
|
|
GSVector4 sr[2];
|
|
GSVector4 dr[2];
|
|
|
|
sr[0] = GSVector4(0, 0, 1, 1);
|
|
dr[0] = GSVector4(0, 0, s.x, s.y);
|
|
|
|
GSRegPMODE PMODE = {0};
|
|
PMODE.u32[0] = 0xFFFFFFFF;
|
|
GSRegEXTBUF EXTBUF = {0};
|
|
m_dev->Merge(st, sr, dr, s, PMODE, EXTBUF, GSVector4(0, 0, 0, 1));
|
|
|
|
if(m_shadeboost)
|
|
{
|
|
m_dev->ShadeBoost();
|
|
}
|
|
|
|
if (m_shaderfx)
|
|
{
|
|
m_dev->ExternalFX();
|
|
}
|
|
|
|
if(m_fxaa)
|
|
{
|
|
m_dev->FXAA();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GPURenderer::VSync()
|
|
{
|
|
GSPerfMonAutoTimer pmat(&m_perfmon);
|
|
|
|
m_perfmon.Put(GSPerfMon::Frame);
|
|
|
|
// m_env.STATUS.LCF = ~m_env.STATUS.LCF; // ?
|
|
|
|
#ifdef _WIN32
|
|
|
|
if(!IsWindow(m_hWnd)) return;
|
|
|
|
#endif
|
|
|
|
Flush();
|
|
|
|
if(!m_dev->IsLost(true))
|
|
{
|
|
if(!Merge())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ResetDevice();
|
|
}
|
|
|
|
// osd
|
|
|
|
if((m_perfmon.GetFrame() & 0x1f) == 0)
|
|
{
|
|
m_perfmon.Update();
|
|
|
|
double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame);
|
|
|
|
GSVector4i r = m_env.GetDisplayRect();
|
|
|
|
int w = r.width() << m_scale.x;
|
|
int h = r.height() << m_scale.y;
|
|
|
|
string s = format(
|
|
"%lld | %d x %d | %.2f fps (%d%%) | %d/%d | %d%% CPU | %.2f | %.2f",
|
|
m_perfmon.GetFrame(), w, h, fps, (int)(100.0 * fps / m_env.GetFPS()),
|
|
(int)m_perfmon.Get(GSPerfMon::Prim),
|
|
(int)m_perfmon.Get(GSPerfMon::Draw),
|
|
m_perfmon.CPU(),
|
|
m_perfmon.Get(GSPerfMon::Swizzle) / 1024,
|
|
m_perfmon.Get(GSPerfMon::Unswizzle) / 1024
|
|
);
|
|
|
|
double fillrate = m_perfmon.Get(GSPerfMon::Fillrate);
|
|
|
|
if(fillrate > 0)
|
|
{
|
|
s = format("%s | %.2f mpps", s.c_str(), fps * fillrate / (1024 * 1024));
|
|
}
|
|
|
|
m_wnd->SetWindowText(s.c_str());
|
|
}
|
|
|
|
GSVector4i r = m_wnd->GetClientRect();
|
|
|
|
m_dev->Present(r.fit(m_aspectratio), 0);
|
|
}
|
|
|
|
bool GPURenderer::MakeSnapshot(const string& path)
|
|
{
|
|
time_t t = time(NULL);
|
|
|
|
char buff[16];
|
|
|
|
if(!strftime(buff, sizeof(buff), "%Y%m%d%H%M%S", localtime(&t)))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(GSTexture* t = m_dev->GetCurrent())
|
|
{
|
|
return t->Save(format("%s_%s.bmp", path.c_str(), buff));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
LRESULT CALLBACK GPURenderer::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
map<HWND, GPURenderer*>::iterator i = m_wnd2gpu.find(hWnd);
|
|
|
|
if(i != m_wnd2gpu.end())
|
|
{
|
|
return i->second->OnMessage(message, wParam, lParam);
|
|
}
|
|
|
|
ASSERT(0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
LRESULT GPURenderer::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
if(message == WM_KEYUP)
|
|
{
|
|
switch(wParam)
|
|
{
|
|
case VK_DELETE:
|
|
m_filter = (m_filter + 1) % 3;
|
|
return 0;
|
|
case VK_END:
|
|
m_dither = m_dither ? 0 : 1;
|
|
return 0;
|
|
case VK_NEXT:
|
|
m_aspectratio = (m_aspectratio + 1) % 3;
|
|
return 0;
|
|
case VK_PRIOR:
|
|
m_fxaa = !m_fxaa;
|
|
return 0;
|
|
case VK_HOME:
|
|
m_shaderfx = !m_shaderfx;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return CallWindowProc(m_wndproc, m_hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
#endif
|