/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GPURenderer.h" #include "GSdx.h" #ifdef _WIN32 map GPURenderer::m_wnd2gpu; #endif GPURenderer::GPURenderer(GSDevice* dev) : m_dev(dev) { m_filter = theApp.GetConfigI("filter"); m_dither = theApp.GetConfigI("dithering"); m_aspectratio = theApp.GetConfigI("AspectRatio"); m_vsync = theApp.GetConfigB("vsync"); m_fxaa = theApp.GetConfigB("fxaa"); m_shaderfx = theApp.GetConfigB("shaderfx"); m_scale = m_mem.GetScale(); m_shadeboost = theApp.GetConfigB("ShadeBoost"); #ifdef _WIN32 m_hWnd = NULL; m_wndproc = NULL; m_wnd = std::make_shared(); #endif } GPURenderer::~GPURenderer() { #ifdef _WIN32 if(m_wndproc) { SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)m_wndproc); m_wnd2gpu.erase(m_hWnd); } #endif } bool GPURenderer::Create(void* hWnd) { #ifdef _WIN32 // TODO: move subclassing inside GSWnd::Attach m_hWnd = (HWND)hWnd; m_wndproc = (WNDPROC)GetWindowLongPtr(m_hWnd, GWLP_WNDPROC); SetWindowLongPtr(m_hWnd, GWLP_WNDPROC, (LONG_PTR)WndProc); if(!m_wnd->Attach(m_hWnd)) { return false; } m_wnd2gpu[m_hWnd] = this; SetWindowLong(m_hWnd, GWL_STYLE, GetWindowLong(m_hWnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW); #endif m_wnd->Show(); if(!m_dev->Create(m_wnd)) { return false; } m_dev->SetVSync(m_vsync); Reset(); return true; } bool GPURenderer::Merge() { GSTexture* st[3] = {GetOutput(), NULL, NULL}; if(!st[0]) { return false; } GSVector2i s = st[0]->GetSize(); GSVector4 sr[2]; GSVector4 dr[2]; sr[0] = GSVector4(0, 0, 1, 1); dr[0] = GSVector4(0, 0, s.x, s.y); GSRegPMODE PMODE = {0}; PMODE.u32[0] = 0xFFFFFFFF; GSRegEXTBUF EXTBUF = {0}; m_dev->Merge(st, sr, dr, s, PMODE, EXTBUF, GSVector4(0, 0, 0, 1)); if(m_shadeboost) { m_dev->ShadeBoost(); } if (m_shaderfx) { m_dev->ExternalFX(); } if(m_fxaa) { m_dev->FXAA(); } return true; } void GPURenderer::VSync() { GSPerfMonAutoTimer pmat(&m_perfmon); m_perfmon.Put(GSPerfMon::Frame); // m_env.STATUS.LCF = ~m_env.STATUS.LCF; // ? #ifdef _WIN32 if(!IsWindow(m_hWnd)) return; #endif Flush(); if(!m_dev->IsLost(true)) { if(!Merge()) { return; } } else { ResetDevice(); } // osd if((m_perfmon.GetFrame() & 0x1f) == 0) { m_perfmon.Update(); double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame); GSVector4i r = m_env.GetDisplayRect(); int w = r.width() << m_scale.x; int h = r.height() << m_scale.y; string s = format( "%lld | %d x %d | %.2f fps (%d%%) | %d/%d | %d%% CPU | %.2f | %.2f", m_perfmon.GetFrame(), w, h, fps, (int)(100.0 * fps / m_env.GetFPS()), (int)m_perfmon.Get(GSPerfMon::Prim), (int)m_perfmon.Get(GSPerfMon::Draw), m_perfmon.CPU(), m_perfmon.Get(GSPerfMon::Swizzle) / 1024, m_perfmon.Get(GSPerfMon::Unswizzle) / 1024 ); double fillrate = m_perfmon.Get(GSPerfMon::Fillrate); if(fillrate > 0) { s = format("%s | %.2f mpps", s.c_str(), fps * fillrate / (1024 * 1024)); } m_wnd->SetWindowText(s.c_str()); } GSVector4i r = m_wnd->GetClientRect(); m_dev->Present(r.fit(m_aspectratio), 0); } bool GPURenderer::MakeSnapshot(const string& path) { time_t t = time(NULL); char buff[16]; if(!strftime(buff, sizeof(buff), "%Y%m%d%H%M%S", localtime(&t))) { return false; } if(GSTexture* t = m_dev->GetCurrent()) { return t->Save(format("%s_%s.bmp", path.c_str(), buff)); } return false; } #ifdef _WIN32 LRESULT CALLBACK GPURenderer::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { map::iterator i = m_wnd2gpu.find(hWnd); if(i != m_wnd2gpu.end()) { return i->second->OnMessage(message, wParam, lParam); } ASSERT(0); return 0; } LRESULT GPURenderer::OnMessage(UINT message, WPARAM wParam, LPARAM lParam) { if(message == WM_KEYUP) { switch(wParam) { case VK_DELETE: m_filter = (m_filter + 1) % 3; return 0; case VK_END: m_dither = m_dither ? 0 : 1; return 0; case VK_NEXT: m_aspectratio = (m_aspectratio + 1) % 3; return 0; case VK_PRIOR: m_fxaa = !m_fxaa; return 0; case VK_HOME: m_shaderfx = !m_shaderfx; return 0; } } return CallWindowProc(m_wndproc, m_hWnd, message, wParam, lParam); } #endif