PCSX2 - The Playstation 2 Emulator
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refraction b003a3bd47 SIGNAL! Area 51 WORKS! Soul Calibur 3 WORKS! probably broke loads! :P But thats the first time Area 51 has worked in years.
Only kidding, it should be awsome now, Also added a debug message incase some Paths are queued on a FINISH, any broken graphics when this shows up (or failure to load) should be reported asap!

Thanks to jake for his hard work getting signal and my optimizations working :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3400 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-06 17:25:02 +00:00
3rdparty [cmake]: 2010-06-22 13:30:36 +00:00
bin [doc] Add a linux man page for pcsx2. Re use Jack command line description ^^ 2010-07-02 13:43:49 +00:00
cmake [cmake] remove -fPIC. Expect a little speed up. 2010-07-05 15:43:21 +00:00
common Emitter: Major refactoring / renaming job. Improved type checking and usefulness of xAddress* (Void, 32, 64, etc) types. 2010-07-05 19:15:19 +00:00
debian-unstable-upstream [debian] 2010-07-06 17:10:23 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis NSIS: Fix for installer not installing VS2010 on some systems (Issue 733) 2010-07-03 15:10:12 +00:00
pcsx2 SIGNAL! Area 51 WORKS! Soul Calibur 3 WORKS! probably broke loads! :P But thats the first time Area 51 has worked in years. 2010-07-06 17:25:02 +00:00
plugins [asm] * Set a good default GNU-stack note. Need to properly support the nx bits (security concerns) 2010-07-05 15:56:38 +00:00
tools Removed from GSDX Build (VS2010 side) residues of CG/OpenGL/Glew etc... 2010-05-29 18:09:38 +00:00
CMakeLists.txt [cmake] 2010-07-04 12:37:42 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2-codeblocks.workspace Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2. 2010-05-12 11:25:30 +00:00
pcsx2_suite_2008.sln Screwed up my last i18n commit -- forgot that gettext/poedit needs explicit text literals to work from, so my pxE_* macros won't work. This version should be better. 2010-05-31 15:18:49 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00