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VCprojects
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Fixed a bug in the Emitter the caused the VU1 to screw up a bit (bad gfx and freezeups and stuff). Also: Resolved some GCC/C++ troubles.
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2009-04-14 12:37:48 +00:00 |
cheats
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Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
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2009-03-01 03:30:19 +00:00 |
libs
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Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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2009-02-09 21:15:56 +00:00 |
AboutDlg.cpp
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
AboutDlg.h
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Updated the Copyright to reflect the passing of another year. :)
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2009-02-15 23:23:46 +00:00 |
AdvancedDlg.cpp
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cleanup: moved 'software emulate mul' to gamefixes section since it seems to only be needed by 1 game.
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2009-03-13 07:20:04 +00:00 |
Cdrom02.ico
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SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
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2009-02-11 07:20:14 +00:00 |
ConfigDlg.cpp
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
CpuDlg.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
DebugMemory.cpp
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Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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2009-03-01 21:49:17 +00:00 |
Debugger.cpp
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Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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2009-03-01 21:49:17 +00:00 |
Debugger.h
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
Debugreg.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
HacksDlg.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
Hyperlinks.cpp
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
Hyperlinks.h
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
McdConfigDlg.cpp
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Many small bugfixes and optimizations:
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2009-03-08 20:10:09 +00:00 |
McdManagerDlg.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
McdsDlg.h
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New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
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2009-02-19 09:51:21 +00:00 |
PatchBrowser.cpp
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Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
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2009-03-01 03:30:19 +00:00 |
RDebugger.cpp
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Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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2009-03-01 21:49:17 +00:00 |
RDebugger.h
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
SamplProf.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
Win32.h
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Some header work, get rid of some dead code, and rename PsxCommon.h.
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2009-03-13 04:49:23 +00:00 |
WinCompressNTFS.cpp
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Minor cleanups to NTFS_CompressFile error handling, and the Linux YUV/RGB thingie.
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2009-03-10 01:32:08 +00:00 |
WinConsole.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
WinDebugResource.h
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
WinMain.cpp
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- Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
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2009-03-22 19:40:43 +00:00 |
WinMisc.cpp
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Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
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2009-03-01 03:30:19 +00:00 |
WinSysExec.cpp
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Fiddle with ProcessFKeys a bit, and hack in a key to turn logging on and off(F10).
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2009-04-03 01:05:28 +00:00 |
WinThreads.cpp
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pcsx2: got rid of the compile warning.
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2009-03-18 08:22:01 +00:00 |
WindowsPCH.cpp
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Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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2009-02-28 20:55:53 +00:00 |
debugger.rc
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Major GUI API Cleanups. Most likely buggy as all hell.
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2009-03-04 11:33:45 +00:00 |
ini.cpp
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Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
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2009-03-06 15:09:42 +00:00 |
memzero.h
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Updated the Copyright to reflect the passing of another year. :)
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2009-02-15 23:23:46 +00:00 |
pcsx2.rc
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miscellaneous microVU changes...
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2009-03-30 01:00:38 +00:00 |
ps2_silver.bmp
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Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
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2009-02-06 20:04:37 +00:00 |
resource.h
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nneeve improves the software-emulated FPU accuracy ("Full" mode in Advanced Dialog).
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2009-03-09 23:54:38 +00:00 |