pcsx2/plugins/GSdx/Renderers/DX11
Gregory Hainaut dbffad2aef gsdx hw: use non virtual Create Texture function.
Just do the format check in FetchSurface. It removes a level of virtual function
and avoid useless code duplication.
2019-02-02 22:54:30 +01:00
..
GSDevice11.cpp gsdx hw: use non virtual Create Texture function. 2019-02-02 22:54:30 +01:00
GSDevice11.h gsdx hw: use non virtual Create Texture function. 2019-02-02 22:54:30 +01:00
GSRendererDX11.cpp gsdx-debug: Disable Alpha Test debug logs on d3d11. 2019-01-28 20:38:11 +01:00
GSRendererDX11.h gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. 2019-01-26 16:13:07 +01:00
GSTexture11.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSTexture11.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. 2019-01-18 14:53:06 +01:00
GSTextureFX11.cpp GSdx: Adjust Scaling Factor. 2019-01-22 23:25:01 +01:00