pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut fda511a949 gsdx glsl: extend hw shader to sample depth texture
Will use integral coordinate to avoid any rescaling.

Bilinear interpolation isn't supported. I don't think it is allowed to
filter a depth texture anyway.
2016-04-24 22:18:26 +02:00
..
common_header.glsl gsdx glsl: ofc forget to do the shader in bin 2016-04-24 11:07:46 +02:00
convert.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
merge.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
shadeboost.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
tfx_fs.glsl gsdx glsl: extend hw shader to sample depth texture 2016-04-24 22:18:26 +02:00
tfx_vgs.glsl gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00