mirror of https://github.com/PCSX2/pcsx2.git
ade00f8a70
- Create depth as typeless format and bind shader resource flag. - Create depth and shader resource view using proper typed formats. |
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Common | ||
DX9 | ||
DX11 | ||
DXCommon | ||
HW | ||
Null | ||
OpenCL | ||
OpenGL | ||
SW |