pcsx2/plugins/GSdx/Renderers
Kojin ade00f8a70 GSdx-d3d: Support depth as texture.
- Create depth as typeless format and bind shader resource flag.
- Create depth and shader resource view using proper typed formats.
2018-12-10 00:17:04 +01:00
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Common GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
DX9 GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. 2018-11-29 20:29:28 +01:00
DX11 GSdx-d3d: Support depth as texture. 2018-12-10 00:17:04 +01:00
DXCommon Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler. 2018-12-10 00:17:04 +01:00
HW GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
Null GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenCL GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
OpenGL GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. 2018-11-29 20:29:28 +01:00
SW GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00