pcsx2/plugins/GSdx/Renderers/DX11
lightningterror c3f36ad430 gsdx-gui: Separate opengl and direct3d blending options.
A short summary how d3d option behaves compared to gl.

None d3d-> behaves the same
Basic d3d-> even less than 1/3 of Basic opengl.
Medium d3d -> less than 1/3 of Basic opengl.
High d3d -> 1/3 of Basic opengl.

Note: Medium and High options are mostly intended for debug use.
2019-04-23 15:24:04 +02:00
..
GSDevice11.cpp GSdx-d3d11: Enable break on D3D message 2019-04-08 00:45:50 +02:00
GSDevice11.h gsdx-d3d11: Partial port of frame buffer masking from opengl. 2019-04-22 05:07:42 +02:00
GSRendererDX11.cpp gsdx-gui: Separate opengl and direct3d blending options. 2019-04-23 15:24:04 +02:00
GSRendererDX11.h gsdx-d3d11: Adjust fbmask code on d3d11. 2019-04-23 15:24:04 +02:00
GSTexture11.cpp gsdx-hw: Completely remove MSAA from renderer code. 2019-01-15 19:13:14 +01:00
GSTexture11.h gsdx: remove dds parameter from texture save method 2018-12-30 20:13:59 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
GSTextureFX11.cpp gsdx-d3d11: Partial port of frame buffer masking from opengl. 2019-04-22 05:07:42 +02:00