PCSX2 - The Playstation 2 Emulator
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arcum42 ac0768e9a3 ZeroGS: Apply Zeydlitz's patch from Issue 174.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 10:18:43 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any. 2009-04-21 23:30:06 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Fixed a bug from r1038. PMADD and HADD instructions had inverted to/from fields. >_< 2009-04-22 18:35:44 +00:00
plugins ZeroGS: Apply Zeydlitz's patch from Issue 174. 2009-04-23 10:18:43 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00