pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut d191ae4aba glsl: use rounding in convert 4 shader
It will avoid texture rouding error with negative number
2015-07-30 18:22:59 +02:00
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convert.glsl glsl: use rounding in convert 4 shader 2015-07-30 18:22:59 +02:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
merge.glsl glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
shadeboost.glsl Add authors comment that suggest public-domain license. 2015-07-27 14:21:29 -04:00
tfx_fs.glsl gsdx-ogl: optimize Cs * As + Cd and Cs * Af + Cd blending 2015-07-30 18:22:59 +02:00
tfx_vgs.glsl gsdx-ogl: fix texture palette mask 2015-07-17 21:08:49 +02:00