mirror of https://github.com/PCSX2/pcsx2.git
a9af374be6
When X autorepeat is enabled, it will generate down/up, down/up, ... sequences So it was decided to disable it. Unfortunately the configuration is for the full system which is very annoying (state isn't restored after an ASSERT or EXCEPTION) Initially the plugin handles the event from the X loop. However since the GSopen2 switch events are already intercepted by the WX core GUI. The core will route them back to the input plugin. Wx filters automatically generated event so initial sequence is now down, down, down/up. No more autorepeat issue, so no need to screw up the system. Close #945 |
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Img | ||
Linux | ||
SDL | ||
Windows | ||
CMakeLists.txt | ||
GamePad.cpp | ||
GamePad.h | ||
KeyStatus.cpp | ||
KeyStatus.h | ||
bitwise.h | ||
controller.cpp | ||
controller.h | ||
keyboard.cpp | ||
keyboard.h | ||
onepad.cpp | ||
onepad.h |