pcsx2/plugins/onepad
Gregory Hainaut a9af374be6 onepad: don't touch autorepeat setup
When X autorepeat is enabled, it will generate down/up, down/up, ... sequences

So it was decided to disable it. Unfortunately the configuration is for
the full system which is very annoying (state isn't restored after an
ASSERT or EXCEPTION)

Initially the plugin handles the event from the X loop. However since
the GSopen2 switch events are already intercepted by the WX core GUI.
The core will route them back to the input plugin.

Wx filters automatically generated event so initial sequence is now
down, down, down/up. No more autorepeat issue, so no need to screw up
the system.

Close #945
2015-11-01 10:48:54 +01:00
..
Img onepad: 2015-10-26 14:28:32 +01:00
Linux onepad: 2015-10-16 23:55:18 +02:00
SDL linux: restore default INT/TERM signal handler 2015-10-29 15:04:55 +01:00
Windows WIP: Zeropad fork. This is intended more as a backup copy so I have a good copy to work from then as a release. As such, while it works, the gui is glitchy, the Windows port is non-existant, and a lot of things are subject to change... 2009-07-03 11:45:47 +00:00
CMakeLists.txt onepad: 2015-10-16 23:53:51 +02:00
GamePad.cpp onepad: 2015-10-16 23:53:51 +02:00
GamePad.h onepad: 2015-10-16 23:55:18 +02:00
KeyStatus.cpp onepad: 2015-10-16 23:47:55 +02:00
KeyStatus.h onepad: 2015-10-16 23:47:55 +02:00
bitwise.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
controller.cpp onepad: remove deadcode 2011-07-01 09:01:50 +00:00
controller.h onepad: 2015-10-16 23:53:51 +02:00
keyboard.cpp onepad: 2015-10-16 23:47:55 +02:00
keyboard.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
onepad.cpp onepad: don't touch autorepeat setup 2015-11-01 10:48:54 +01:00
onepad.h onepad: 2015-10-16 23:53:51 +02:00