When X autorepeat is enabled, it will generate down/up, down/up, ... sequences
So it was decided to disable it. Unfortunately the configuration is for
the full system which is very annoying (state isn't restored after an
ASSERT or EXCEPTION)
Initially the plugin handles the event from the X loop. However since
the GSopen2 switch events are already intercepted by the WX core GUI.
The core will route them back to the input plugin.
Wx filters automatically generated event so initial sequence is now
down, down, down/up. No more autorepeat issue, so no need to screw up
the system.
Close#945
Add images for the new GUI
Onepad : wxWidget GUI
Replace headers by png files.
OnePad: wxWidget HUI (Images)
Fix l2.png file (white background instead to a transparent one).
+ Isolate every SDL code paths and replace any call to them by call to a generic class "GamePad" of which JoystickInfo is now a child.
+ Now backends can be added by inheriting GamePad generic class.
+ There is just one function change which is redundant with next commits but otherwise commit will not compile(which is more evil).
+ Objectify conf class.
+ Make some members private as they need to have their range checked before being set
+ Change "options" variables into an union contraining bitfield representation of it. Allows to make code more expressive/readable.
Commit message edited by Gregory.
Comment below from Jonathan Li
On my system, /dev/input/event13 (evdev interface) and /dev/input/js0 (joystick interface) correspond to the DS3 on my system. User/group ownership are both root.
With /dev/input/event13 at 0640 and /dev/input/js0 at 0644 - SDL2 detects no pad, SDL1 detects a 19 button, 27 axis pad
With /dev/input/event13 at 0666 and /dev/input/js0 at 0644 - Both SDL1 and SDL2 report a 19 button, 4 axis pad.
SDL2 only uses the evdev interface, SDL1 uses the evdev interface but if that fails, it uses the joystick interface.
Description: Building with SDL2_API=TRUE is incomplete
SDL_FOUND does not imply SDL2_FOUND
Use check_libs for detection
Only include ${SDL_INCLUDE_DIR} when needed
Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez
Gregory: add back SDL_BUILDING_LIBRARY
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
zzogl: fix memory leak (fix#1431, #1432)
GSdx ogl: disable geometry shader on Nvidia/Windows (I will wait a 3rd implementation to find which one is correct)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5724 96395faa-99c1-11dd-bbfe-3dabce05a288
* use svnrev.h on linux too
* replace sprintf_s with snprintf (hope it still compile on Windows)
* init integer with 0 instead of NULL
* various int -> u32/uint32/uint on for loop index
* remove a couple of unused variable
* init few variable
* disable unused warning results
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5683 96395faa-99c1-11dd-bbfe-3dabce05a288
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
zzogl-pg: disable opengl3 context creation for the moment (crash with geforce7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4789 96395faa-99c1-11dd-bbfe-3dabce05a288
GSdx: remove some linux dialog options which were already controlled by PCSX2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4750 96395faa-99c1-11dd-bbfe-3dabce05a288