pcsx2/plugins/GSdx/res/glsl
Gregory Hainaut 9ba470fc63 gsdx-ogl: properly handle t_float in GS
f8c442cf76 misses the swap of t_float in GS

Fix regression in Okami

Bonus: factorize VS_WILDHACK in the VS
2016-02-21 11:48:30 +01:00
..
convert.glsl gsdx-ogl: Fix scanline, diagonal, triangular TV shaders 2015-10-25 19:20:22 +00:00
fxaa.fx glsl: move shader into a separate directory 2015-04-19 18:49:02 +02:00
interlace.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
merge.glsl glsl: drop an useless min in FS 2015-08-25 18:58:39 +02:00
shadeboost.glsl gsdx-ogl: wipeout of GL_ARB_bindless_texture 2015-08-08 09:16:49 +02:00
tfx_fs.glsl gsdx-ogl: properly handle t_float in GS 2016-02-21 11:48:30 +01:00
tfx_vgs.glsl gsdx-ogl: properly handle t_float in GS 2016-02-21 11:48:30 +01:00