pcsx2/plugins/GSdx/Renderers/DX11
lightningterror e87a6b9ccd GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle.
On Tales of Abyss it fixes blur,
On Urban Chaos it fixes fog/transparent layer.

Note: Depth needs to be enabled on d3d11.
No support for d3d9 ofc.
2018-12-13 22:14:49 +01:00
..
GSDevice11.cpp GSdx-d3d: Support depth as texture. 2018-12-10 00:17:04 +01:00
GSDevice11.h GSdx-d3d: Add support to write in depth buffer. 2018-12-10 00:17:04 +01:00
GSRendererDX11.cpp GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle. 2018-12-13 22:14:49 +01:00
GSRendererDX11.h GSdx-d3d: Add support for channel shuffle in GSRendererDX. 2018-12-13 01:47:10 +01:00
GSTexture11.cpp GSdx-d3d: Support depth as texture. 2018-12-10 00:17:04 +01:00
GSTexture11.h GSdx: Folder Reorganization. (#2657) 2018-11-16 19:41:37 +01:00
GSTextureCache11.cpp GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. 2018-12-10 00:17:04 +01:00
GSTextureCache11.h GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. 2018-12-10 00:17:04 +01:00
GSTextureFX11.cpp GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro. 2018-12-13 22:14:49 +01:00