mirror of https://github.com/PCSX2/pcsx2.git
110 lines
2.6 KiB
Plaintext
110 lines
2.6 KiB
Plaintext
GSsoft v1.0
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-----------
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This is an extension to use with play station2 emulators
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such as PCSX2.
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The plugin is free open source code.
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Using:
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-----
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Place the file "GSsoft.dll" (Windows) or "GSsoft.so" (Linux)
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at the Plugins directory of the Emulator to use it.
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Configuration:
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-------------
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Display Resolution:
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Select the Resolution mode you want to use.
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Fullscreen:
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Sets fullscreen mode (else windowed).
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Display FPS Count:
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This will show on the start the frame per second count,
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also you can change settings from here.
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Frameskip:
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You can use this to improve a little speed (will skip some
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frames).
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Quick Keys:
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----------
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Delete - Show/Hide FPS Count.
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End - Change selected setting in FPS Count.
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PageUp/
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PageDn - Move up/down in the FPS Count.
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Changes:
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-------
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v1.0
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* Fixed GIFprocessReg with RGBAQ/STQ handling
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v0.9
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* Lots of fixes, implemented most psm's, thx to gabest
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for helping me with some stuff
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* Rewrote triangle algorithm, based on the 3DFC algo,
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http://www.geocities.com/SiliconValley/Bay/1704
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* Both CRTs now are blended when both enabled
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v0.8
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* Up to 0.5.5 specs
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* Several fixes
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* Up to SDL 1.2.7
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* added sdl_gfxprimitives 1.5 inside source. No need to load external dll
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* savings are now done in ini.
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* cleanup some stuff
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v0.6
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* Added savestates support
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* Partially fixed the local memory structure, big thanks to asadr/tyranid
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* Fixed some bugs
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* This version is a bit untested, so you may expect some crashes ;P
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v0.5:
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* Added Color.c/Texts.c
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* Most _Z primitives are implemented
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* Fixed lots of bugs
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* Implemented Alpha Blending
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* Implemented colorclamping
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* New PS2Edefs v0.4.0
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v0.41:
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* Corrected VSync interlace bit
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* Added FINISH handling
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* Added From VRam transfers
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v0.4:
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* Added Linux-SDL dir, thanks to Muad
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* Added bugfix for ps2mame (thanks to asad)
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* STQ stuff starts to work (thanks to Absolute0)
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* Added GSgifTransfer2 support
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* Also some internal changes
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v0.31:
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* Fixed interlace modes
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v0.3:
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* Added Draw.c/h for blits.
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* Added ShowFullVRam option on FPS Count.
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* Added some zBuffer support.
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* Last vertex rgba is now ok.
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* Added more stuff on GSwrite/read32/64
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v0.2:
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* 16bit mode should be fine always now
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* Cursor will be disabled in windowed mode too
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* Improved lots of stuff, psms now works (8bit textures)
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* Added non-stretched blits
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* Linux support under XWindows (GSsoftx)
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v0.1:
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* First Release
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* Tested with Pcsx2
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Authors:
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-------
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linuzappz <linuzappz@hotmail.com>
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[TyRaNiD]
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shadow <shadowpcsx2@yahoo.gr>
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