mirror of https://github.com/PCSX2/pcsx2.git
a5b07e46e2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@402 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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License.txt | ||
ReadMe.txt |
ReadMe.txt
GSsoft v1.0 ----------- This is an extension to use with play station2 emulators such as PCSX2. The plugin is free open source code. Using: ----- Place the file "GSsoft.dll" (Windows) or "GSsoft.so" (Linux) at the Plugins directory of the Emulator to use it. Configuration: ------------- Display Resolution: Select the Resolution mode you want to use. Fullscreen: Sets fullscreen mode (else windowed). Display FPS Count: This will show on the start the frame per second count, also you can change settings from here. Frameskip: You can use this to improve a little speed (will skip some frames). Quick Keys: ---------- Delete - Show/Hide FPS Count. End - Change selected setting in FPS Count. PageUp/ PageDn - Move up/down in the FPS Count. Changes: ------- v1.0 * Fixed GIFprocessReg with RGBAQ/STQ handling v0.9 * Lots of fixes, implemented most psm's, thx to gabest for helping me with some stuff * Rewrote triangle algorithm, based on the 3DFC algo, http://www.geocities.com/SiliconValley/Bay/1704 * Both CRTs now are blended when both enabled v0.8 * Up to 0.5.5 specs * Several fixes * Up to SDL 1.2.7 * added sdl_gfxprimitives 1.5 inside source. No need to load external dll * savings are now done in ini. * cleanup some stuff v0.6 * Added savestates support * Partially fixed the local memory structure, big thanks to asadr/tyranid * Fixed some bugs * This version is a bit untested, so you may expect some crashes ;P v0.5: * Added Color.c/Texts.c * Most _Z primitives are implemented * Fixed lots of bugs * Implemented Alpha Blending * Implemented colorclamping * New PS2Edefs v0.4.0 v0.41: * Corrected VSync interlace bit * Added FINISH handling * Added From VRam transfers v0.4: * Added Linux-SDL dir, thanks to Muad * Added bugfix for ps2mame (thanks to asad) * STQ stuff starts to work (thanks to Absolute0) * Added GSgifTransfer2 support * Also some internal changes v0.31: * Fixed interlace modes v0.3: * Added Draw.c/h for blits. * Added ShowFullVRam option on FPS Count. * Added some zBuffer support. * Last vertex rgba is now ok. * Added more stuff on GSwrite/read32/64 v0.2: * 16bit mode should be fine always now * Cursor will be disabled in windowed mode too * Improved lots of stuff, psms now works (8bit textures) * Added non-stretched blits * Linux support under XWindows (GSsoftx) v0.1: * First Release * Tested with Pcsx2 Authors: ------- linuzappz <linuzappz@hotmail.com> [TyRaNiD] shadow <shadowpcsx2@yahoo.gr>